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OC/Drawthread 2: Jealous Bapho edition Anonymous 07/05/2025 (Sat) 10:34:10 No. 29010
It took us 2 years, but we've done it, first bumplocked thread! Wanted to do highlights from the last thread, but 5 pics is kinda... not enough, so its 4 proper, then a collage of all the rest. damn, the file limit used to be 4... Anyway, post new stuff everyone!
(299.18 KB 1440x960 CotM Camilla.png)

Of course Camilla is the best monstergirl here, giving us as much succ as late 90s Nintendo would allow. I also really like how they use dithering as a way to show the texture of rough stone, and artistically chose to keep the whole background blue-green, not just the wet parts, because it unifies it will making playable platforms stand out. Going to stop here since it's not OC, but if this inspires there's lots of other pics on oldschool sites like Spriters' Resource and Castlevania Dungeon.
>>89839 I'm quite surprised by the amount of color shades being used here. Looking around in spriters resource tells me how good the art direction in this game was. It's also interesting to compare the different "strategies" when it comes to displaying characters, depending on how big the sprite is. They don't just scale stuff down, small sprites like the living doll only have shapes enough to make them recognizable, while stuff like Camilla is allowed to display more detail like the face.
>>75673 Anyone?
>>90624 Cool, didn't realize this was still open. >Personality: Serene, likes to chill and gives good advice >With a guy she likes this means cuddles, him missing her obvious signals is the one thing that really frustrates her >Random: mushroom girl spores only give her a light buzz, and she can gift this ability by a ritual
(1.39 MB 2250x2783 20260507_220453.jpg)

(1.57 MB 4000x2250 20260507_220310.jpg)

>>85556 Sorry for the late reply. Thank you for the feedback and doing the line stuff. Yeah I'm trying to get better at drawing sexy, one day I'll draw sexy monster girls with less mistakes. Here is another heco-hound drawing I did and a hellhound that I copy.
>>90960 Looks pretty good. You still have some work to do on symmetry and line control, but otherwise looks fine.
>>90965 Thanks. What did you think about the heco comic, pretty funny right
>>91047 It does have a certain 2010 humor that i greatly appreciate.
Smoking mouse girl with a gun i made. Waddaya think?
>>91309 Pretty good, nice touch with the ears twitching
>>91309 She looks like a mafia boss. Pretty good.
(209.03 KB 1200x1200 Tundra Mouse Girl attack.gif)

>>91309 Cool attack animation.
>>92001 Outstanding, anon!
>>91309 >>92001 >looping animation >transparent background >idle and attack variants Are you going to use it in a videogame or something?
(99.48 KB 600x600 Tundra Mouse Girl capture.gif)

>>92743 M-maybe.
(2.81 MB 3000x3000 foox.png)

>>93191 Losenis drawing something other than lims? What's next? World peace?
>>93191 noice tails could be bigger, but that's just my inner fluffbrain speaking
(61.77 KB 1628x1790 Heco Hound.png)

Huzzah I have made my first digital art and it's Heco-Hound. Using the stylus and layers was awkward at first but I think I made a good drawing.
>>93452 Cute thing. Keep at it anon.
>>93452 Risky headpat, but I'd probably still go for it.
Satyros ready to charge.
(653.87 KB 2000x2000 Practice615.png)

>>95943 girthy tails...
(133.54 KB 1200x1200 Satyros attack.gif)

(48.11 KB 1200x1200 Satyros charging.gif)

>>95135 Best to get out of the way with this one. The charging animation would loop until she hits something.
>>96019 So what is it going to be? a doom wad like MGQ3D?
(2.97 MB 3601x3834 Loongma.jpg)

Trying to design a longma monster girl Unsure how to design the wings for her.
>>96280 Why not just attach regular dragon wings to her front (horse) shoulders?
>>96280 >longma I'm not well acquainted with chinese mythology, but any good reference i can find of a longma seems to lack any wings at all, similarly to how chinese dragons don't have/need wings either. I think leaning into that same vibe is better, making her slimmer and more agile and giving her a floaty feel, with cloudy fur around the legs and similar decorations. Just my two cents.
>>96284 I thought about just regular dragon wings but with how I designed her so far it felt off. >>96291 That's the thing, most art of the longma tend to not have wings, but information about them tend to describe them as having wings. Though after thinking about it for a bit I'll just go with your idea to not have wings.
And defeat animation. >>96066 I was thinking more of a chess with custom pieces and movement type of game. It's simpler and i don't need to worry about 3d, though it is an interesting idea.
>>96708 Doom 1 engine (the same that powers MGQ3D) is actually not 3D. The maps are being created in a 2D editor and every object in game is a single point with a 2D sprite attached to it.
(16.60 KB 300x300 Golem.gif)

Ancient mining golem just chilling.
(202.69 KB 1200x1200 Golemattack.gif)

>>97397 And the attack animation. She's supposed to cause a small moving rift that summons a stalagmite at the target(something like the Ornn Q, from LoL), but that'll have to be it's own separate thing.
>>97955 Imagine the handjobs
(74.02 KB 1200x1200 Golemdefeat.gif)

>>97955 And a simple defeat animation.
(594.36 KB 3000x3000 practice47(batgirlflats).png)

Alright, i finally got around starting to draw the batgirl OC. Hope the other anons have been diligently working on it too.
(3.80 MB 3000x3000 practice47(batgirllights).png)

>>99427 And some simple lighting.
>>99427 >>100465 Not a fan of the bat nose, looks neat otherwise
(791.78 KB 1107x1582 practice623g.png)

>>100746 Losenis, you're getting lazy mate. Her right eye is too close to her ear, too high up and on a different angle compared to the other eye, and her tail is phasing through the jacket, you should be able to see it just behind her hand from this angle. The jacket should bunch up on top or her tail, unless it has a hole on the back.
>>101106 Damn, you're requiring too much anatomical correctness from a fucking cartoonish drawing.
>>101136 Just stuff i noticed.
>>93452 Its very rough but I like it.
>>101106 You're getting that shit as it is or it's staying a forever wip with "what if there's a mistake I haven't noticed yet"
(793.07 KB 1107x1582 practice623h.png)

>>101138 Fat tits fat thighs fat tail and the guy looks at eye placement I diagnose you with gay
>>101462 It's worse now. They're not even the same size...
>>101468 this anon is clearly eye-sexual, Gazers are probably more of his type
>>101455 You haven't noticed that you're being bullied by a bunch of alps into compliance with their private visions on what art should be. You probably should just check the quality of some other MG art and 'gnore the complaints.


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