/mg/ - Monster Girls

Main monster girl board

Mode: Reply
Name
Subject
Message

Max message length: 20000

Files

Max file size: 30.00 MB

Max files: 5

E-mail
Password

(used to delete files and postings)

Misc

Remember to follow the rules

[ Return / Catalog / Bottom ]

OC/Drawthread 2: Jealous Bapho edition Anonymous 07/05/2025 (Sat) 10:34:10 No. 29010
It took us 2 years, but we've done it, first bumplocked thread! Wanted to do highlights from the last thread, but 5 pics is kinda... not enough, so its 4 proper, then a collage of all the rest. damn, the file limit used to be 4... Anyway, post new stuff everyone!
>>29010 I am a stupid nigger and forgot to link the last one. >>3426 first thread
You won't outpost the og drawfag though. Kasane Teto totally counts for monster because she's an UTAU, so some kind of robot/ai/android thing
>>29010 Nice, loved the collage.
(1.36 MB 1923x3387 practice519b.png)
(1.08 MB 1923x3387 practice519.png)
>>29111 noice, areola slip erotic
(2.71 MB 1408x899 maliwan.png)
>see pic related >misread as mailwan What would a mailwan be anyways?
(1.46 MB 1923x3387 practice519e.png)
(1.14 MB 1923x3387 practice519d.png)
(2.42 MB 1923x3387 practice519h.png)
(1.86 MB 1923x3387 practice519g.png)
>>29897 Where's the hat?
>>29909 >Lim sex, with hats ON
(229.48 KB 571x689 pass0.png)
(275.85 KB 571x689 pass1.png)
I solved all of my shading problems by mere coincidence.
>>31790 By thinking about light source direction? Or form? Or any other basics? >I solved all of my shading problems >all Heh. No, you didn't.
(2.80 MB 4000x3139 girltablilubossfinal.png)
Did you know scorpions have very goofy faces? >>31861 Yeah, there are some artifacts and stuff, but you should know it's not any of that if i discovered it by accident. It' thinking about shadows within shadows, and light within light. I pretty much just did two strokes in her right and right middle side and realized how i should be doing more broad shading, not just in the individual parts, but also in the large bodies in general. Also, don't be mean, i'm learning. Aside from that, i finally got the nose to look 3 dimensional, instead of relying on the weird lazy triangle people do. Mouth and lips are also another improvement i had to learn, although it turned out to be not that important for this one. Eyes i still have to work on. As always, constructive criticism, tips and tricks etc are always welcome.
>>31875 > i finally got the nose to look 3 dimensional, instead of relying on the weird lazy triangle people do. Nose is, like, the one thing you actually shouldn't do 3d in this context. I'd say your main issue is deciding if you want to go more realistic style, or actual jap manga/anime. Until you decide that, there's not much I can help you, because the tips for one are often pretty useless for the other. Though drawing from photos, and learning 3d form helps both. Try cross contour drawings (https://yandex.com/images/search?from=tabbar&text=cross%20contour%20drawings).
>>31875 >>31923 Here's what I mean. I remade your pic in styles of Kenkou_Cross, and generic realistic style(I probably could get better realistic results using SD3.5, but frankly, I don't want to look at realistic scorpions, and this is enough to illustrate my point). These 2 are completely different directions you could go, but right now I can't tell which you actually want. Your shapes and shadows are realistic-ish, but is it actually by choice, or only because of your current skill level? Share some pics from other artists that are your goals, then we can talk about what to focus on.
>>31923 Do you think the nose looks bad?
>>31927 I have a personal thing against realistic noses in anime setting, especially on girls. And since I'm on a board dedicated to jap things, I want to see jap styles here. It's not really a matter of good/bad, but out of place. The other post is also about this.
>>31925 Just no. >I remade C'mon now. And if you need the help of an external tool to remake them in other artstyles, then there is nothing i can learn from you. It's pretty obvious you don't understand them. The fact that you can't even tell if the realistic shading was me indeed going in the direction of realistic shading already says everything. Guess artistic intention isn't something someone like you would know about. Every detail that's important in the OG drawing is completely lost. Truly amazed on how garbage these are. Don't try to be a teacher if you don't know anything about the topic. What a joke.
>>31932 >C'mon now. And if you need the help of an external tool to remake them in other artstyles, then there is nothing i can learn from you. Jesus Christ, you're dumb. I used the tool to quickly illustrate my point, I'm not gonna spend hours remaking a drawing I already don't like. >The fact that you can't even tell if the realistic shading was me indeed going in the direction of realistic shading already says everything. No, I just saw enough beginners at your level to know that its often not intentional, they just don't know what they're doing. >Every detail that's important in the OG drawing is completely lost. Truly amazed on how garbage these are. Imagine missing the point this hard. >Don't try to be a teacher if you don't know anything about the topic. I'm better at drawing than you, so I can teach you things no problem. Here's some samples >>29013 Thing is, you seem like a tasteless idiot, so I don't care anymore.
>>31925 >>31937 Don't worry anon, I like those two more than the original version.
(544.97 KB 2000x2200 practice31(foxanalysisstketch).png)
(1.19 MB 2000x2200 practice31(foxanalysis).png)
(170.76 KB 2000x2000 practice31(foxanalysisears).png)
I recently found this artwork and decided to analyze it. It has quite sharp facial features, and good shading, and it served as the inspiration for me to strive to get more realistic faces in my previous pic. There are many aspects that make it great, but i wanted to concentrate on the face. Analyzing it finally gave me a good way to make the eyes and eyelashes look actually 3 dimensional. The arch of the eyebrow is a bit exaggerated, but the anatomy is still attractive. Around the eyes, and all over the drawing really, the artist uses both area shading as well as lines for the more sharp features. Interestingly, he doesn't always use black, which was something that i tried to do in my earlier drawings. Using lines of a color only somewhat darker than the surrounding natural shadow helps it blend in and look better than if it was black(You can see it on the upper rim of the eyelid and the lips, both in his and my pic. Aside from that, putting a slight highlight before a shadow helps it pop out better without needing to use stronger tones. Nose and lips are just pure anatomy. Using big round shapes for the lips and sharper ellipses for the nose. Ears were quite confusing at first, and i still don't quite get them right, but for mofu in general using overlaping groups of sharp strokes seems to be most of the technique. Hair however is still a mystery to me. Will have to do more work on that. There are many other things the artist did right(and some that he did wrong, like her butt looks flat, although i guess that's not the center of attention), but these were the ones relevant to the face study.

[ Return / Catalog / Top ]
Delete
Report