>>129392
A "shitty little RPGMaker game" wouldn't take long to develop. If you're putting considerable effort and resources into it, it's no longer a "shitty little game" or at least not a "little" game. During development the authors' ambitions often grow, and often a "shitty little project" turns into something far more grandiose. Happens even to joke projects, e.g. Community Is Falling! was at first just a quick oneshot joke in the Doom fanverse, then it grew into a fully-fledged TC mod. From the looks of it MGQ was in the same boat, it started as a wholesome adventure and gradually developed into a What The Fuck Am I Reading. And don't get me started on the whole clusterfuck that is Paradox.