DRAPLINE's been getting a few updates recently, including QOL stuff like more animations and expressions for NPCs as well as an in-game encyclopedia for skills, items and game mechanics, a bunch of bug fixes, balance changes, new aura looks for the dragon girl (though I haven't found yet how to get those), new items, skills and accessories, but perhaps most importantly there are now more events (random or otherwise), hidden and optional bosses to make subsequent runs feel more unique and a hint as to where the lore's headed and the true end game once it fully releases. I also found at least one new hidden ending if you use a certain skill too much...
I'm personally really looking forward to the full release and I fully recommend everyone to try it out, it's a dragon girl/daughter roguelite raising simulator where you must feed her all kinds of things to raise her stats, teach her new skills and how to behave and beat up all threats in combat over the course of a year while also trying to not get too deep into debt or completely destroy the local village with her feeding habits, each full run only takes around one to two hours and there's a decent amount of build variety that no two runs feel the exact same, the game is really charming and heartwarming with a very laid-back atmosphere. My main criticism is the amount of grammar and translation errors, but it's not so bad as to completely take you out of the experience.
https://gofile.io/d/1k79D2