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General Monster Girl Thread #7 Anonymous 04/19/2026 (Sun) 16:25:31 No. 87509
When you just want to post monster girls and can't be bothered with categorization. Or when you can't post it in /mge/ because of extra thread rules and censorship enforced internally. Previous thread: >>33763
>>102162 >Build engine That's a pretty old technology, and I'm not even sure it runs on Windows past XP. Closed-source, too, so development requires either reverse engineering of executables or sticking to whatever strict limits it offers. AFAIK there's Build 2 out there, though, and it runs on modern systems.
>>102142 Yeah, I know. It's particularly painful when you just don't know how to draw (or model) people. Especially monster-girls. :(
>>102177 Blender and Krita are literally free my man.
>>102181 Nice joke.
Monster girls may not celebrate the American Independence Day, but they definitely respect it. Primarily because nearly every monster-girl society is a lot similar to America – minus human-specific flaws, plus big bad-ass women with guns twice the size of the average male resident of a MG world. So when they conquer Earth, this is going to be the day when all monster-girls will get drunk as fuck and get outside with BIG GUNS, prowling the streets on a literal husband hunt. (Not to worry, this is non-lethal! All those who deserved to die were killed during the conquest.) Also, the male-to-female ratio will be significantly reduced, and monsters are a lot stronger and more durable than men, so standing up to them is not recommended. But, you can hide like in a bunker and hope they’ll pass you by! Or, maybe, get outside and get hitched by some ‘hound, if you’re feeling romantic. The one thing that won’t change will be the fireworks; on this day, you’ll be hearing a lot of gunshots and explosives going off.
>>102200 >so standing up to them is not recommended Bullshit. If there's someone I don't like, chasing after me, I'll shoot her in the face and run toward the nearest monster that I like. And all vampires and mindflayers get bombed with napalm preemptively.
>>102209 Doggamnit, Nymous, keep shooting! There are vampires everywhere! <I can't, I'm out of incinerator ammo! Then piss on them! They're weak to water! <I can't, they're out of piss range! Shit, they're surrounding us! Where'd they come from?! They're supposed to be a rare species! <Whatever, they're closing on us, what do we do?! Hold on. (get my hand into the pocket, pull out a small bag) That ought to keep them occupied. (the bag contains 250 rice grains. You open the bag and scatter its contents some distance away.) (Vampires flock there like pigeons and start counting the grains like a bunch of morons. Since there's so many of them, they keep interfering with one another, confusing and preventing each other from properly counting those grains.) (You and Nymous safely flee the place while they're busy. Nymous snaps a short video of vamps trying to count grains and uploads it to MGTube.) (You are safe from vampires for another day.)
>>102264 Good thing there are many hellhounds, manticores, jinkos, ogres and werewolves roaming the streets. An average anon is gonna get claimed 10 times over before he even gets the chance to see a vampire. Which means you must've pissed them off somehow to have so many of them go after you. I think you should get yourself like 15 strong wives to protect yourself at night.
>>72892 So who won the elections? I hope it isn't the dark elf because dark elves are NIGGERS
>>102342 The Teletubbies.
>>102551 Finally. GOOD POLITICS.
>>102342 Selena Sieberg. No matter what the commoner might think, progress must be made. And demons are the best at managing civilizations.
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I'm off to colonize a tidally locked planet around a brown dwarf. Air convection ensures the entirety of the planet is habitable, except for maybe the Hot and the Cold Poles where temperatures are too high or low for life to exist. Let's assume it's a shallow-ocean planet. Large bodies of water exist, but the planet is dominated by landmass. Groundwaters are therefore scarce, and about 65% of the planet is desert, not lifeless but perhaps a bit too dry for most lifeforms. Localized lush gardens exist, primarily concentrated around the water bodies. The "hot" pole is constantly blasted with the brown dwarf's output, therefore temperatures average at ~140 degrees there (or 60 Celsius) while the highs reach a whopping 169 degrees or 76℃. Non-monster habitation is hard there, though hellhounds, balrogs and fire elementals feel just at home. The "cold" pole is practically frozen, with only an occasional wind bringing temperatures above ice melting. The place is home to nothing but snow monsters and ice elementals. The comfort zone (w/ temperatures averaging at ~77F/25C) is slightly into the night side, the temperatures at the twilight zone are around 96 degrees/~35.5℃. Life is possible at the night side despite the lack of light. The plants have adapted (and some have been bio-engineered to use alternatives to photosynthesis to thrive) to the lack of light. The whole planet is rather dim, where even the hot pole doesn't reach even a third of the brightness of a typical sunny day on Earth, and is basked in a brick-red light; the sky changes from bright-orange at the day side, to the crimson red at the terminator zone, to pitch black in the dark zone. The planet also has two moons, both looking red in the night sky. Whatever arcane energy on the planet is more vibrant, proliferant and aggressive than on Earth or the "Demon World". Whatever monsters migrate there will become more aggressive, more feral, and much stronger, though for most of them it would come at the cost of reduced self-control. Even the turtles from MGE will start showing an assertive streak, while your average kitty or fox-girl will turn into a violent barbarian. You probably don't want to meet an ogre or a hellhound there. Dragons, however, hold up alright, showing only a minimal increase in aggression. And, of course, the gender balance is hard-locked to 1 man to between 3 an 10 thousand women. While back home, it didn't result in a rape-topia since monster-girls mostly take a rational approach to choosing their lifelong sexual partner, in here, it halfway does. Some monster-girls will fight each other to be the first to bang the guy, which might give him some time to escape or take his pick, others will cooperate, resulting in a hot, steamy gang-rape if they succeed. The environment is also naturally resistant to the "mere this, correct that" maledom BS, so any moron trying to find a Neat Trick to beat a powerful monster-girl will be either thrown out of the world (the most likely scenario) or it backfires horribly and the poor dumbass gets raped by a much, much stronger monster girl. Also non-female belligerents and would-be conquerors just die on-spot and resurrect in Bully Hell where everyone is far stronger than them and no girls would ever choose them. They end up having their souls eaten by their betters, who remark how delicious they are when they're weak, helpless, and eating their souls until they expire is not unethical because they chose the "might makes right" approach while they were alive. So I'm about to arrive on the planet. I've got only a self-defence-grade arsenal - a marksman rifle, a shock pistol, a hunting rayleen and a fairly heavy plasma cannon. All weapons are self-recharging, but in some cases it takes time and I'll have to wait until I can shoot again. The marksman rifle is precise and practically has unlimited range, but its charges are somewhat weak; it takes two of them to knock out a regular catgirl. The shock pistol is lightweight and compact but, its range is short and it can only temporarily (the timeframe of a few seconds as opposed to minutes or hours as with the rest of the weapons) stun the target. The hunting rayleen is a select-kill weapon, it can kill bigger animals and knock down most monsters (with exceptions being dragons, hellhounds and the likes) but, as a hunting weapon, it has a very slow reload rate and holds only one shot's worth of energy. The plasma cannon is a powerful gun that acts both as a powerful flamethrower with the range of ~250ft, burning with several thousand Kelvin, and as a plasma ball launcher; the balls of plasma travel at roughly half the speed of sound and produce a MASSIVE explosion; even a dragon would be staggered by it. It can fire about six plasma balls before recharging, or about three minutes' worth of hellfire, but the recharge times are humongous (about 8-12 hrs.) and... well, it's a heavy weapon, and as such my scrawny ass can't handle it well, resulting in terrible accuracy and efficiency - and, maybe, even the chance of accidental splash damage, where I would end up knocking myself out of action for hours. (Obviously, none of the weapons are lethal for any sapients except the undesirable aggressive males.) What landing zone would be the best? The general consensus is, the further it is from the comfort zone, the less monster-girl threats I'll face, but also there'll be less opportunity for survival and development. What weapons should I carry on my first expedition, while I don't know what might lurk in the darkness? I can only bring two if I want to be able to move comfortably and do my tasks (if I choose the plasma cannon, I won't be able to carry any other gun except for maybe the shock pistol, damn this thing is HEAVY). If I encounter a monster-girl, should I fight, run, or try to reason with her?
>>102702 Settle on the dayside, at least at first. Night side is dark, meaning you won't see shit, meaning you won't see trouble before said trouble rapes you. Bring the plasma cannon, no matter how heavy it is. It's the only weapon that's guaranteed to fell monsters and like they say, better safe than sorry. The 3-minute flame reserve sounds good enough, thousans of kelvins will maybe incapacitate practically everyone in fractions of a second, and if you encounter a particularly massive crowd or some extra strong mg (e.g. a dragon) you can down her with one, maybe two shots. If it's a MGE-style setting then just land in the hottest, dryest region and stay inside the conditioned ship for as long as you can. Do you have automated workforce? Deploy them to build a city somewhere closer to comfort zone, secure a constant energy supply, and then migrate there using your ship. If you don't have automatons, then build just outside the terminator (still decent chances of survival without the worst threats, e.g. vampires and other nightly predators) then expand into the night zone bit by bit.
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>>102702 First, as the other anon said, do not build your first settlement on the night side. Tidally-locked means permanent night, so you won't be able to function normally (hunt, forage, build civilization etc.) First of all, settle down somewhere close to the terminator line, where it isn't too hot for you (although I guess with temperatures at or above 100 degrees it sure as hell will be "too hot" especially if it's a tidally locked planet, a heat wave is alright but constant living in this sweltering heat might not be so comfortable). Find a place by a large body of water, and build a civilization there. Unless you imply some MGE-like mechanic where you can subsist on Majik alone, the first thing you'll want is access to water. >monster girls will be prowling around Yeah, yeah, but the choice is between merely being raped (and taken into said monster's home as a husband, in most cases it's at least not the Bad End) and dying of thirst. Other lifeforms (especially those you'll eat) need water, too, and a lot of it. Anyone having at least the glance knowledge of farming will tell you so much. >self-defence issues I assume you're a lone settler, since you didn't mention anybody else on the ship. First of all, master magic as it'll be indispensable for you. From here on I'll branch out into two scenarios. 1) If you want to ride it out alone for as long as possible without getting claimed: Grab the plasma cannon, like the other anon said. Also the shock pistol, if you can, but remember it's just a sidearm so, don't rely on it too much. Avoid dealing with monsters as much as possible; if they can't be killed, they would just come back at you once they're back up on their feet. Research into their habits, maybe there's some magic that scares them off? Some warding spells maybe? You will need a long period of peace to develop, so messing with MGs outside strict necessity is dangerous. 2) If you don't mind a monster wife or even many wives: Your priority should be finding some. Riding out in such a setting must be extremely tough, and if there is no protection from death, you'll most likely die soon in this setting. I hope you're into tough, strong girls, because those are the kinds you'll want to keep around. They will be good at pretty much anything you'll need to do at the early stages of development. Survival, protection, building a civilization, you name it. Plus, they're just hot and getting pinned down by one or more of those beauties must feel amazing. >what to do with monster girls in general Shit, I've no idea, it's your setting, man. I'd recommend keeping your distance so you could study them, though. Despite my love for assertive, muscular, big and tall girls who mount their chosen man first and ask his name later, I'd rather keep myself away until I'm sure the woman in question isn't some kind of abysmal horror, won't torture me in some way, doesn't have any disgusting features or habits and, in general, isn't a bitch in its bad meaning. Also, somewhat pragmatically, you probably don't want to pair up with a girl that can't do shit, especially in the early stages of development.
>>102702 I'd recommend first mapping out the planet. It's relatively small and you want to make sure you get the best start possible. Superimpose hostility, population, magic strength closeness to water, plant and animal population and calculate based on your subjective estimates what ranges of those parameters you want to afford. Then see if there's any available places that follow those parameters, if not, make compromises and repeat. Once you have a place that you're comfortable with those parameters, make sure your landing is as stealthy as a landing can be. Don't get too close to any settlements, and start constructing your survival necessities immediately. Try to keep any stocks you have on hand as long as possible. After you have some small walled settlement that's well defended by either you or automatic systems that can at least deter monstergirls, you want to do two things. One is research some kind of forcefield that lessens the effect of the planet's magic, or maybe some magical pheromone, or fruiting plant. This will ensure that monstergirls are at least somewhat less violent, which will help avoid encounters (not totally, but with limited resources it's a numbers game), and make it easier to expand. Second, is you'll want to scout the area for less aggressive monstergirls or groups of monstergirls. You can offer the loners food and safety from the stronger monstergirls in exchange for help, info and resources, and you can at least try to trade with the small villages or settlements nearby. Only trade as much as you need, you don't want to get out of your fortress if not necessary, nor should you give the impression that your base is just a chest of treasures with a weak guard waiting to be looted. Eventually you'll have to get married off, so looking for partners is a priority. It's better for you if you do it on your terms than on theirs. Whether you can/want to manage a harem of sexually frustrated monstergirls on steroids, but convincing them that 's in their best interest to protect you in exchange for your affection and genes would provide you with plenty of safety.
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>>102716 >>102803 >>102896 Wow, some activity! :) So, following those advices, I’ve mapped out the planetary surface carefully before taking a landing. The night side is shrouded in permanent darkness, only augmented by the black arcane clouds blanketing the sky most of the time; trying to survive there, let alone build a city, is a fucking nightmare. Yes, I’m a lone settler, seeking to carve out a space I could call mine; and yes, I’m assisted by the automated workforce, made of self-replicating robots whose bodies are made of nanoscale “cells”, elementary mechanoarcane units capable of interlinking with one another for assembly of more complex constructs. Of course, there’s always the risk of those creations accumulating enough energy to attract a spirit, which, in turn, will prompt them to morph into monster-girls and become independent, severing themselves from the control grid and starting an autonomous colony. That’s not something that happens every day, though, and even if it does, I’m sure we can negotiate a peaceful and productive coexistence. My initial survey reports that all intelligent life on surface (meaning: monster girls) is organized primarily in three ways. Settlers, nomads, and ferals. The former are tribes building (semi-)permanent settlements and developing much like any other community. The latter are savages, raiders, brigands, what have you, attacking settlements and travelers and fighting each other for all reasons and causes, as well as hunters living in wilderness, usually hostile to outsiders. Nomads are somewhere in-between, traveling individuals or groups that rarely stay in one place for long; though they’re normally not as aggressive as ferals, and are mostly peaceful, they can be encountered anywhere; oftentimes they travel for reasons such as prospecting, staking mining claims etc. so, they can be encountered where no one else treads. Typically they’re tougher than ferals as they get in fights with them often, and they have to survive. There are signs of factions and relatively advanced civilizations, too. While most monsters organize in tribes, there are “metropolities”, considerably large settlements – often surrounded by smaller ones – living in good spots, sometimes populated by as many as tens of thousands of people. Superficial observation can’t tell much more, though; if I wish to find out more about them, I’ll have to investigate them closer, or even make contact with them directly. From the glance, though, I can tell they’re mostly magic-wielding societies, where magical constructs are ubiquitous, while regular technologies are mostly limited to Iron Age level. Anybody who tries to roll in with modern technological advantages and subjugate them will end up either destroyed, expelled forcibly from the world, or (in case of me or some similar guy) defeated horribly and raped like a MORON, so breaking in with plasma cannons and stuff is not an option. As I settle in a nice spot, the question of my approach to those groups and societies arises. Should I embrace community with the aggressive monster-girls, and seek residence in one of their settlements? Should I stay aside, and quietly study them, keeping contact to a minimum? Maybe something in between? Should I isolate myself altogether from big factions, and focus on building rapport with the small tribes instead?
>>102993 If you ask me, I'd jump under the hips of the first nomad I find. And then build an ark ship with her and go colonize another planet where women are even stronger. >brown dwarf Whew, that planet must be a total shithole. Brown dwarves are extremely cold (for a radiant celestial body) and they technically aren't even stars.
>>102993 Form a faction of your own and fuck up the balance on this planet. Rise to popularity and take over the world. Politics rules! (when you're winning)
>>102993 Seconding >>103025, I'd find a strong nomad / feral gang and team up with them. Not so much for practical reasons but because I want to be pinned under the hips of several strong women and fucked by them one by one. Even if you aren't into strong girls, you might want them to be by your side simply because you don't know what hits you and when. If your setting has some sort of MGE-style mana marking that reduces your attractiveness to other women if you're engaged, you should definitely get a wife or two. I highly doubt you intend to stay as bachelor forever in a setting full of horny MGs. When you've got a few wives, explore the planet. Your girls should know which factions are okay to deal with and which ones should be avoided; use that knowledge to build your connections accordingly.
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You are on the crossroads between three portals. Three worlds await ahead. One of the worlds is populated by incredibly lustful, freakishly strong, and terrifyingly aggressive monster women. There aren't too many of them, though, and most of the lands are devoid of any intelligent beings (and there aren't any humans, either). The world itself is an almost unimaginably beautiful and cozy place; its skies shrouded in perpetual darkness, it is dotted with colorful, glowing plants of all kinds, and as you look around, you see vibrant plains, majestic forests, picturesque mountains and blooming meadows... The other world is populated with mostly-emotionless, unexpressive monster women. Driven by cold logic and reason, they never attack any man outside a clearly-defined need. The place is technologically far more advanced than whatever the humanity could ever achieve in its entire existence; though the world is less impressive than the first one, a fairly arid place, with large amounts of land dominated by industrial-tech settlements and supportive constructs. The third world... well, it could be called Heaven. A cloudy, celestial-looking place, filled with divine energy, beautiful angels, wonderful landscapes... also, it is home to the Theo Nuva Domain, a dictatorship ruled with an iron fist by a very imperious and haughty Goddess. The entirety of "Heaven" is under her rule. Regardless of your choices, if you just dash in any random direction like a moron without proper preparations, you'll be worse than just FUCKED. Not like you have that much time for preparations, either; in thirty seconds, if you won't take action, the relevant Goddess of Random Numbers will boot your ass into any random portal and you'll be even worse off than in the former case of recklessness. You've got a Universal Magical Artifact on your hands, and you've got just enough time to choose your destination and make one wish regarding the world you'll get in. In other words, it's kind of like a genie; if you're careful with your choices, you'll have a cool life no matter where you choose to go, but if you make a wrong choice, it's going to backfire real bad. So. You've got to pick your destination and your accompanying wish relevant to your world of choice. What'll it be?
>>103167 I'll choose the first door, and I'll ask for the Universal Charm. That will make any woman on the other side so attracted to me, she'll be willing to do exactly as I say.
>>103167 I was supposed to go through the aggressive girls' door, but fucking angels is somehow hot. So I would choose Heaven, and as for my wish I say that their holy dictatorship would be fully aligning with my ideals. So I can live there comfortably and have my beliefs protected and enforced by a large state apparatus run by a literal goddess.
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And everybody forgets the poor Floran girl.
>>103328 I don't know what kind of fertilizer they're using on these crops but those fruits of her apre fucking huge.
>>103366 That's because she eats a lot of meat. And hunts regularly.
>>103167 Honestly neither are my cupotea, I don't want to choose between hyper-aggressive monstergirls, the kuu empire and the world where Ilias won. If I were to choose, though, I think it would be the rape world but, I'd use the artifact to tone down the rape so I could find my strong, aggressive, but not overly so monster wives.
>>102993 You definitely need to study these societies, as they naturally tend to have the most power so you'll want to know more about them. Which ones you should align with, which ones to avoid and which ones to prevent from growing since they're a threat. In the meantime, stick with the nomads. They're guaranteed to be strong and durable, and they must have a lot of skills to survive there. You should avoid the ferals, though, you don't know if they'll take you in their gang or just use you as a fuck-toy after taking your stuff. This probably isn't the scenario you're counting on. Establish trade routes with the smaller settlements, you'll also possibly want to build ties between them in case an imperious faction emerges and goes on conquering the planet.
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What do you think about racism in monster societies? Will humans of all races unite and forget about their differences so it would be "human vs. monster" instead of "white vs. black vs. chink"? Will monsters have a lot of racial struggle? Will things like skin color etc. matter on their own when you literally have othr intellignt species living right next to you?
>>103953 Practically the same old shit >Light Elves butting heads with Dark Elves >Foxgirls fighting with raccoon dog girls >Catgirls fighting dog girls, different breeds of cats/dogs in constant competition with one another >The undead are a whole society on their own >Zombies are basically workers, subject to higher undead e.g. wights and ghouls >Liches are rulers of the undead society, they use their powerful magic to control everything >Vampires being stagnant recluses, locked up in their antique castles and periodically hunting men for nourishment >Dragons putting themselves above everyone else, since they're the strongest species >and of course the humans, do you really think they'll stop fighting just because there's more species out there?
Holy shit. I began writing this almost 9 months ago and I almost forgot all about it until about two weeks ago. https://archiveofourown.org/works/88583666
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>>104077 Nice. Though I hope Tyreel will have some redemption, too. She obviously ultimately wanted to get together with the guy. If the guy could fix a demon, he might be also able to set the coon right, too.
>>104199 I've never planned a continuation of this. Whatever happens to the raccoon later is entirely up to the reader's discretion.
>>104077 Kind of cheesy. Should've better made the next chapter for the tournament fic.
I have mixed feelings about lazy, fat monster girls.
>>104670 I get the feeling that your feelings aren't that mixed at all for you to be mentioning it out of the blue.
Meanwhile, Weenie's self-insert fic still has no end in sight. It's been going for full two years at this point. And he only promises more. https://archiveofourown.org/works/56771701/navigate I believe the story exhausted itself when he booted that vampire skank and settled for the demon. Past that it's just writefaggotry for the sake of writefaggotry.
>>104720 Even George Lucas benefited from an editor telling him "No." at the right times.
>>104732 Something tells me this was the driving logic for Tm Sweeney in his early days, when he wrote Unreal Editors 1 and 2. >tinker with a map >haven't been saving for a while >randomly get a "General Protection Fault" thanks to some stupid entity ticking over and over so UE force shuts down >>104720 He promises to end it by September. By the way, Weenie, are you anywhere here?
So. MGCity has fucking passed the Vampire Protection Bill, prohibiting anons from killing vampires even in self-defence. How can we protect ourselves from those bloodsucking skanks now?
>>104853 By minding your own business and talking about stuff you like instead of proving every day that they live rent free in your head and that all of the stuff you say about them is because you're tsun and can't cope with your deep desire for vampires.
>>104857 If she only eats fruit, what does she need those sharp teeth for? Am i supposed to believe she's getting fat off of vegetable oils only?
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>>104865 >If she only eats fruit, what does she need those sharp teeth for? There are fruits that can be hard. >Am i supposed to believe she's getting fat off of vegetable oils only? It must be the sugar.
>>104855 I think he's actually trolling you retards. Every time you have a vampire talk the autism levels rise sky high.
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>>93030 >>How much bird is too much bird? >There is a 'not enough bird' for me instead. My man.
One day you find out that your cat has turned into an actual sexy cat girl. What are you going to do?
>>104952 Copulation
>>104952 Now that she's anthropoid and intelligent, I'll come up to her from behind, gently wrap my arm around her shoulder, and softly speak to her. "So what's the deal with you scratching my furniture?"


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