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Monstergirl Mythology/Origins Thread Anonymous 12/12/2025 (Fri) 22:43:14 No. 61039
Have you ever asked yourself: Where did the name 'manticore' come from? What does 'cheshire' mean? How do I play Uno on my Xbox? Now you can ask other anons or just talk about your waifu('s origins)! No surprise that most MGE monsters are derivative of other works. That said, the sources can vary greatly from mythology to classic literature to even contemporary fantasy/science fiction. MGE takes a rather narrow lens to monsters with sometimes interesting or complicated origins, which are then filtered through Japanese pop culture (ex. dog kobolds). For anons who want to learn a little more about where (or when) their waifus come from, I made this thread. Any anon can add to this thread with info, book/media recommendations, or requests about a specific monster. >Doesn't everybody already know this stuff? Maybe. But probably not. Besides, it's an excuse to nerd out. I'll start by noting some general trends on sources: >D&D monsters Monsters inspired by oldschool Dungeons and Dragons, or Japanese things that "borrowed" from it like Dragon Quest and Record of Lodoss War. Some of these have clear European/African/Asian mythological origin but a surprising number of them are made up. Lich, mind flayer, gazer, and kobold are all examples. >Mythology monsters (foreign) Mythology monsters, gods, or spirits from around the world, often a pop culture version of them. This is by far the biggest group but also very chaotic as it contains gods and house spirits side-by-side. Anubis, Khepri and Apophis (Egypt); Bunyip (Australia); Wendigo (North America) are examples. >Mythology monsters (Japanese) I separate these because there are a lot more of them and they're also a lot more faithful to the myths. They have home-field advantage. KC writes their names in katakana instead of proper kanji (ushi oni is ウシオニ not 牛鬼). This group includes yuki-onna, kitsune, tengu, and oni. >Literature monsters Creatures more-or-less entirely made up in famous works of literature. Lewis Carroll, H.P. Lovecraft, J.R.R. Tolkein. You've probably heard these names. There's definitely some overlap with the above categories but because they have their own names/symbolism they're easy to identify. Cheshire Cat, Mad Hatter, Dormouse, and Jabberwock (Alice in Wonderland), Shoggoth (At the Mountains of Madness), Balrog (Lord of the Rings) are examples. >Anthropomorphisms Human-shaped animals/plants! Often moe, some include KC's earliest designs. I don't know who first had the idea of "I'll draw a half-sexy lady, half-bee" but they're a pretty distinct group because they're not any of the above. Includes jinko, giant ant, flow kelp, and mershark. >Undeterminable origin This isn't really a group but I put this here because some designs are so widespread it's hard to say where exactly it comes from. Others seem to be KC's original designs. Some of them may just be a very specific enemy from a JRPG. Who made the first big green ogre? Which one did KC see when he made the profile? Does it even matter? I'd put hellhound, angel, witch, and bicorn here.
>>61039 Damn. Didn't expect you to do this quickly. I'm not much of a literature buff myself, but maybe it would be a good idea to get some sources here. I specifically love this website for simple and straight forward japanese mythology explanation. It's not very in depth, but it gets to the point, and it's a good first basis. https://yokai.com/ Will the thread contain more monstergirls other than MGE stuff?
>>61045 Ah yeah, I ran across that website a while ago. It seems at first glance to be an unusually good website, without feeling like literally translated Japanese. >Other than MGE Of course. It's a big world out there.
>>61039 >hellhound Probably a mash-up of various depictions, but the fire in eyes might come from description of the titular "Hound of the Baskervilles". >Bunyip I wonder about that one because there's various contradicting descriptions of the creature, so how much outside inspiration was there to make her a fluffy lamia.
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>>61039 I'm curious about the origins of the common Slime. A classic JRPG enemy to be sure, does it originate in D&D? How did it come about there?
>>61101 the slime pipeline was probably D&D->dragon quest->slimegirls, because classic edition D&D (LBB/0-1e both basic and advanced) slimes are absurdly deadly and difficult to kill, and the classic japanese fantasy slime is a level 1 idiot. for all the times D&D just used the name of something from folklore and imported it, japan did the same in that era from D&D. going from the nightmare that is a black pudding to the dopey smiling blue turd from dragon quest is a long leap here's their 0e/LBB ecology entries and descriptions. stat blocks are on a different page because usable layouts weren't invented yet. they're essentially just denizens of dungeons that eat leftover viscera, dust, waste products, etc. also just Everything. referred to here as the "cleanup crew" which is pretty cute. they mostly appear when restocking cleared areas of dungeons (drawn by carrion). I don't believe they have any folkloric origins
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>>61106 forgot the image. classic
>>61101 As >>61106 said, the "blue idiot" slime comes from the original 1986 Dragon Quest. It was designed by Akira Toriyama, the author of Dragon Ball. The origin of the 'slime monster' in a more dangerous form is definitely D&D. Dragon Quest creator Yuji Horii cites a 1981 Wizardy enemy as the basis for the design. Wizardry along with Ultima is one of the early D&D video games. The D&D creature is the origin of the name 'slime' and its general appearance/behavior. The idea of an amorphous semi-sentient entity appeared earlier in the notoriously bad 1951 film The Blob as well as the Shoggoth in Lovecraft's 1930 Mountains of Madness. Gygax & Arneson saw one or both of these and decided to make a family of more reasonable dungeon slimes. Old school D&D was big into ecological realism so they serve as dungeon scavengers and "cleanup crews." You could make the argument that the Shoggoth is the primordial slime. The more you know.
>>61113 So we have H.P. Lovecraft to thank for it all! He's the gift that just keps on giving >>61107 Somehow calling it "pudding" just sounds hilarious to me
>>61128 >Somehow calling it "pudding" just sounds hilarious to me Various Final Fantasy games had slime variants called Flan, so there's that too.
The last MGE entries, Abaddon and Abaddon Folk, are unsurprisingly inspired by the Bible.Specifically by a horde of armored, horse-sized locusts with scorpion stingers and crowned heads described in the Book of Revelations. They're associated with the name Abaddon ("Destruction\Destroyer" or "Place of Ruin") that depending on the specific translation is either an angel given power over the abyss and command of the demon locusts, or the abyss these locusts will emerge from during the Apocalypse. Their cousin, the Beelzebub, has a similar origin: Ba'al Zebub, "Lord of the Flies", is an ancient philistine deity briefly mentioned in the Bible, that later Christian texts turned into a lord of hell.
>Undeterminable origin >hellhound, angel, witch, and bicorn Hellhounds are greek inspired, angels are (obviously) from christian mythology, witch's are based off of european folklore, not sure what mythology unicorns are from.
>>61256 Belief in witchcraft is found in all cultures throughout history, it's one of those primordial things.
>>61257 The reason I say the witch is european inspired is because of her clothes looking like they're from the european middle ages, she even has a pointy hat, which I don't think any other witch from other folklore have. kenkou seems to always make his witch characters europe inspired (probably because their wardrobe is cooler). >tempted by Baphomet with eternal youth and power This pretty much confirms it, Baphomet (european demon) is probably a stand-in for the devil, and european witches were associated with devil worship (and thus why the witch hunts were allowed in a christian dominated europe) and formed pacts with the devil for power.
>>61263 The Dark Mage and the Witch embody the two main witch archetypes. The Sabbath Witch is the satanic witch: the one who makes deals with demons, who is forever young, and who is a part of a cult with sinister purposes in mind. The Dark Mage is the more traditional witch: the hag, the swamp witch, the kind who dwells on the periphery and who provides secret knowledge in exchange for fulfilling her desires. Fascinating stuff.
>>61312 Kenkou does seem to brew up the most interesting concoctions
>>61039 >First big green Ogre The Ogre in MGE is just your bog standard Oni, whereas the Ao and Aka Oni are both references to Naita Aka Oni or the story of Momotaro, and are a common pairing in Japanese folklore. >Hellhound Hounds as the guardians of the Underworld go as far back as the Greeks and Romans with Cerberus as the hound of Hades/Pluto, or Garmr from Germanic folklore. The specific design in MGE is influenced ( at least IMO ) by the British Barghest, Black Shuck, and even the Bayeux hound. >Angels So, Angels obviously come from Judeo-Christian origins but up until cultural osmosis during post-Hellenistic Greece and even the Renaissance they were never depicted entirely as just humans with wings. They used to have more esoteric forms like the Byzantine Cherubim or looked like normal people. It wasn't until the ministry of the Apostle Paul and later that they would become associated with figures like the Goddess of Victory, Nike or Eros Aphroditus, the God of Erotic Love. Both of whom embodied the beauty of the human form and more times than not had wings. Coincidentally, Valkyrie being depicted with wings is also a cultural whitewashing of them after Christianity spread to pagan Scandinavia. >Bicorn Literally popularized by Chaucer after he got word of them from the French. They were a satirical commentary about sexuality in France, and later spread around Europe, to show that to have a good wife meant you had one as rare as a Unicorn. Ironically, it didn't really start getting depicted as a goat or dual horned Unicorn type creature until games like Megami Tensei popularized the image. Before hand it was just simply a fatass creature not dissimilar to a hippopotamus.
The Youtube algorithm decided I needed to learn about Ghouls today https://www.youtube.com/watch?v=ZdljTiX4aNk
>>61317 I think the Ogre is definitely based in the european kind of ogre/bridge-troll/giant/etc fairy tales and mythology.
>>61351 I referred to her as an Oni because Ogres didn’t traditionally has green skin until *really* late. We’re talking Greyhawk and Warhammer era. Usually they were either just giants or brutish creatures with earth toned skin. Trolls are also Scandinavian in origin and KC’s version definitely harkens back to that.
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>>61128 >Somehow calling it "pudding" just sounds hilarious to me Funny until one drops on your head from ceiling in complete silence and dissolves your eyes. Dragonquest made eastern slimes funny, waterlike jobbers, but western fantasy has slimes be terrifying blobs of acid who are only looked down on because dungeon keepers use them as roombas but a single gelatinous cube can and will kill dozens level 1 adventurers.
There's something about dullahans and other headless knights that just really fascinates me, maybe the inner child in me just never outgrew cool knights. >>61039 >third pic Medjed Girl WHEN >>61526 I still can't take Gelatinous Cubes seriously. It is, literally, just a giant gelatinous cube, how can anyone die to something silly like that?
>>61680 >how can anyone die to something silly like that? they're basically invisible requiring countermeasures to even see depending on the edition. perfectly clear. the only visual hint you get is maybe a slight shimmer in the air before you, or some floating coins (or my personal favorite, a skeletal warrior that's just a dead adventurer floating in a gelatinous cube). they're 10x10 gelatinous cubes that live in 10' wide hallways, and in older editions they can outspeed or indefinitely keep pace with heavily armored/overladen characters. due to their near-invisibility adventurers walk into them unwittingly and contact with them paralyzes you with a hard save vs paralysis/fort save depending on edition and if you fail it you basically are dead unless an ally can pull you out without also contacting the cube there are other funny traps that involve housing gelatinous cubes. pit traps with gelatinous cubes, wells that look like you can jump down into them that have gelatinous cubes in them, etc. jumping straight down into one is basically instant death. ceiling deadfall traps that drop gelatinous cubes instead of stone or whatever. corridors that end in dead ends and release a gelatinous cube into the hallway with you, so all you can do is attempt to run into the pitch black darkness you haven't explored yet, unwittingly sprinting for safety that doesn't exist gelatinous cubes are fucked up also there's nothing childish about cool knights. big fan of dullahans/animated armor(female)
>>61680 >Dullahan Irish minor evil spirit. Originally not a knight at all, just an evil headless bloke. The oldest mention I could find of it (or any headless rider) was in an 1828 Irish folklore compendium. Worth noting it was a pretty woman in that. They were probably popularized by the Headless Horseman in the 1820 Legend of Sleepy Hollow by Washington Irving. The Irving version is a dead soldier so maybe the knight aspect came from that. There's surprisingly little old information on dullahans. They're portrayed as psychopomps, so I expected to find some kind of grave marking involving them. As an example, corpses in medieval Europe were bound with stones when buried to keep them from rising as revenants. There are various headless rider myths from the isles, but I haven't found any concrete sources from before 1820. All of the myths I could find from Ireland, Scotland, and Wales portray headless riders as minor figures, not very powerful or consistent bey- ond supernatural murder and loose heads. I couldn't find any reference of them in old D&D either. I feel I'm missing something.
>>61680 Medjed? But why... oh right. Amogus.
>>61680 >I still can't take Gelatinous Cubes seriously. Don't think of it as a "monster" per se. Think of it as a biological weapon. It's horrible for all the same reasons chlorine gas is. It's indiscriminate and visually innocuous. If it were colored, you could see it and avoid it. If it weren't a cube, it wouldn't be able to perfectly clear out human dwellings. You can't pay it off, can't intimidate it, can't reason with it. It has no organs, no weak spots. It's very hard to make a monster girl out of, I will agree. But it's the apex scavenger of its environment.
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>>61825 >>61680 So the funny thing about Dullahan is they may not even be Irish to begin with since there was no record of them in Irish oral history before the 19th century. They're even described as being part of the Unseelie Court-- A distinctly Scottish classification of the fey folk-- and one of the two most popular classifications of them in modern media. The Wights largely suffered the same fate, because in Old English and even the Germanic roots of the word it evolved from, Wight came from "Wicht", which just meant a living thing. Regardless of what it was. It wasn't until Tolkien changing the Norse Draugr into Barrow-Wight that the idea that they were some kind of malevolent zombie type of creature came into play and they didn't drain your levels or somesuch until the 1970s in D&D. Ironically, if you were to refer to a fae folk as a "Seely Wight", they would be your dear friend in both day and night because while the Unseelie were considered malevolent right out the gate, the Seelie would be kind so long as you didn't insult them. I will say this though, I do get rather frustrated with the separation of the fair folk into Seelie vs Unseelie much like I get frustrated with how Demeter gets slotted into a position of a winter Goddess, because it misses the cultural context of her being basically the Goddess of ALL seasons. Not just a sad face helicopter mother.
>>61680 >I still can't take Gelatinous Cubes seriously. It is, literally, just a giant gelatinous cube, how can anyone die to something silly like that? Incredibly hard to see in low dungeon light, fill up entire hallways, paralyze on touch (sometimes have a pseudopod to do it from range), doesn't tire, deceptively quick, and is a giant block of jelly that can't be hacked apart (at least easily) with non-magical weapons. They fall apart in open ground because lmaohorses and fire traps but inside a dungeon they just slowly engulf the entire hallway forcing you to run into even worse danger or fight something that can leave you utterly helpless in 1 hit. You have to think of it like the Blob, the 1988 one, but you're permanently trapped in small rooms or sewers with it. Sure, if you were just out and about you could sprint away and it'd never catch you but in a 80x10x10ft hallway a 10x10x10 block of acid is not avoidable. The issue with D&D oozes for making monstergirls is their greatest strength for a traditional fantasy setting, they are utterly lacking in personality; just an oversized amoeba. It's impossible to come up with something interesting for them to be as a girl without big liberties (like Suu) but for a monster you're just supposed to hack at or avoid so you can steal some gold they're perfect. You have to get into more specific ones like mustard jellies or olive slimes (or Grues, depending on setting) to get quirks worthy of adapting so its better that they're just funny little guys from dragon quest, ultimately, instead of having two dozen different slime variants all named.
>>62288 The one slime I can think of that can be easily monstergirl-ified is the oblex, a 5e D&D monster. It gains the memories of creatures it eats, and forms a "perfect copy" of one of those people hooked to the main body as a lure. An oblex has greater than human intelligence (19 for adults, 22 for elders) and a lawful evil disposition. Because it has no ideology you could technically romance one if it has the right memories. I assume its name is a legally-safe version of 'oobleck' from Dr. Seuss's book. I was curious if it was related to the MGE parasite slime. It turns out not, as it was created by a kid in Make-a-Wish. I reread Bartholomew and the Oobleck while looking this up. It's essentially a non-lethal slime, which is pretty interesting.
Where does the beholder/gazer come from? Is it an original D&D creature?
>>64268 beholder is explicitly dnd original, yeah. no deep cut folklore there, barring how dnd is kind of old enough at this point to count as folklore. there's a decent chunk of monsters that are straight from dnd but I haven't seen (notable amounts of) monstergirlg for. owlbears, displacer beasts, aurumvorax, phlumphs, etc
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>>64268 Yeah, Beholder is a D&D original, primarily created by Terry Kunts, one of Gygax's players, and published in a greyhawk supplement. He doesn't have any explicit inspirations for it from his interviews, general cosmology and medusa hair for the eyestalks, but some general cultural osmosis for orb robots probably seeped in a bit. It being an original is why wizards of the coast is so aggressively litigious around it, anything they can get away with saying is theirs they'll try to so they can charge you money for it. Can't do that with dragons but there's a reason why its a beholder and a storm giant on the covers of 5e base books.
>>64268 Just about the only possible mythological reference I can think of for the Gazer is Balor of the Evil Eye and that is as far as a stretch as it could possibly be.
>>61099 The bunyip was a creature that caused fear in people, so to an extent it's logical that its form is changing. Fear is abstract. The MGE version has the same aquatic themes and even mentions the inconsistent appearance. However it seems like those are just characteristics applied to a hajidere fluffy lamia.
>>61263 Wasn't Baphomet invented by the church during the persecution of the knights templar? I guess it's technically "European" but it feels fake compared to something like Chernobog/Chort.
>>61099 >bunyip No idea, I always thought it was more of a frog like hippo thing. Amphibian water bison that just fucked up everything around it because lmao territorial hyper aggression. Maybe there's some old animals to blame for the fluff snek
>>66366 Baphomet has been around since around... the 11th century? The idea of them ( since they're hermaphroditic ) in the 19th century was brought upon by Lévi. Who had a masturbatory fascination with opposites in harmony. That's why you see Sol and Lua, Male and Female form, and the signature "As Above, So Below" in the hand postures. Baphomet in MGE is almost entirely based on the one from Ragnarok Online, though. With some flavor elements from the Witch Hunts about how they would meet for a black sabbath with the Devil thrown into the mix and made into little girls because KC happens to be a lolicon and his author insert character even is one.


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