>>6774
First thing you should do is show the controls somewhere, be it in a README, your game's page or even better, in the game itself.
Besides that, there really isn't much to say about the combat at the moment.
Unless I missed it, you could definitely do with adding shortcuts to, well, everything, from menu navigation to skills. I never played a CRPG before, so I don't know if that's how it usually controls, but I didn't really feel comfortable having to manually click literally everything.
Another weird thing is that the characters won't attack unless I'm within a certain range even if the mouse icon visibly changes. Also, since the enemies are always focusing on who you're controlling at the moment, there really is no reason to not control the ranged character.
The companion's AI's movement during combat also needs some work, they just keep bumping into the enemy until their attack is ready.