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/mggt/ - Monster Girl Games Thread #32 Anonymous 10/02/2026 (Fri) 19:19:43 No. 122192
Daughteru edition Thread for all monster girl themed games and visual novels, please use spoilers for recently (<6 months) released or translated content. General monster girl discussion while we wait for new things is also welcome. Notable happenings: Current MGQP Part 3 translation status: game version v3.06, MW route up to Iliasburg, AW route up to Calamity Star Demiurge https://bitbucket.org/ArzorX/monster-girl-quest-paradox-translation-part-3/src/master/ MGQP Part 3 full MTL patch compatible with v3.06: https://gofile.io/d/xpIPiy SEQUEL Thirst translation is 95% done Hollowwald translation is in progress MonmusuTD got another MGQ collab Bunny Black 3 got a full translation Demon in Wonderland translation is now complete: https://ulmf.org/threads/62studio-no-to-notane-demon-in-wonderland-translation.15546/page-6#post-1248584 Links: Monster girl Games Collection: https://mggcollection.neocities.org/list.html (password: tamamo) Additional game info or other resources: https://rentry.org/53quw Previous thread: >>107351
Neocities collection update: updated Drapline to v1.0.1, moved to Non-H section as it's now complete updated Isekai Parlor Simulator to v2.4.0 updated Bucket Ghost School to v0.0.29 updated FOBS Remake to build 29 updated MonCurse to v0.7.1.1.2 updated Corruption of Champions to II v0.9.10 updated Monster Girl Quest Paradox Part 3 translation to the latest bitbucket commit
>Girl named Megalasagna Imagine what she must taste like
>>122214 That's obviosly wrong. Someone so strict could never be italian.
>>122202 >v1.0.1 There's a 1.03 on steam.
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I am NOT checking that loss scene
>>122254 I've never noticed how long her torso is before. Probably because of how cartoonishly large her hands are
>>122221 >Someone so strict could never be italian. Say what? Italians went really strict about a century ago.
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>>122231 >https://gofile.io/d/zqg6TWmL Nothing particularly noteworthy in the patch notes, just another patch aimed at bug fixing.
>>122282 >Fixed an issue where "Star Scales" did not work against certain skills such as "Stalwart Press" Sucks when you're fighting the nerdagon. >Fixed an issue where obtaining "Quick-Dry Undershirt" or "Sturdy Boots" from "Treasure Chest" did not increase Action Points Also fucking sucks
>>122231 >>122282 updated, thanks
You're not teaching your daughter nonsensical stuff, right?
>>122417 This is disciplined dragon daughter. So the wild/brat variant would likely be her teaching you stuff or forcing you to do stuff.
>>122417 >"Damn human teaching our daughter degenerate nonsense" >"Needs rape correction" And that's how the Divine dragon learned how fearsome a dragon warrior could be.
>>122417 Hey uh so uh could the little dragon girl handle the menacing scary knight?
>>122549 You wouldn't dare.
>>122551 So why is she scared of the knight she can stand between you and the knight she is clearly stronger than and block her attacks.
>>122552 She wouldn't unless you expressly tell her to. Not that the fight against her is any easy. Morgy can easily win against her, especially early.
>>122552 Kids shouldn't meddle in fights between their parents.
>>122565 Should kids eat their parents?
It's cute how Cupid says this line independent of how close you are to coming.
>>122624 Yeah, MGQ is a bit rough and buggy in places.
>>122630 I agree MGQ can be a bit rough in places, but I wasn't being ironic — I really think Cupid is cute here. For those who are curious, when Cupid uses "Eros's Handjob", one of three lines are chosen at random, which is the standard for most MGQ moves. Your current HP simply isn't factored in.
>>122637 She's eager
>>122630 >>122637 MGQ, both original and Paradox are very lazily written games. Both of them are powered by primitive technologies and in case of the original trilogy, it's a fucking miracle it even works. You couldn't even save the game outside designated Save Locations, at least in the translated version. Topping it all you have a small but still existent chance to just crash at a random point with a message that either means the game has failed to open some resource or something that doesn't make sense at all. Also yes MGQ Cupid is really cute.
>>122657 fans fixed that in a remaster. the save location thing. Also vn is made in ancient tech by nowadays terms and paradox is getting there cuz vxace is old as shite.
>>122660 Out of curiosity was the remaster on the same engine? >vn is made in ancient tech by nowadays terms and paradox is getting there cuz vxace is old as shite. "Ancient tech" is not the issue, it was a Japanese visual novel engine which is intentionally limited and from what I know a quirky one too. Same with RPGMaker, it's a piece of very limited technology that serves very limited purposes. The "lazy" part comes from the fact that MGQ is elaborate enough to be made on something like say Unreal Engine, but the author deliberately chose two very primitive and limited systems, possibly to avoid the hassle with coding and stuff.
>>122656 She is, and it's great. My favorite line of MGQ combat dialogue belongs to Tamamo, though.
>>122665 Shit, if Tammy would be in her mature form she'd have like a 0.1% chance to defeat me but since she's a loli lol no luck there.
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>>122667 As much as I like Tamamo, I agree she looks too young in her sealed form. I'm not into her mature form, though. For me, youthfulness is peak.
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>>122667 >>122671 The tails are doing the heavy lifting there tee bee que aech. Lolis and youthful maidens are all well and good but there's a distinct lag of hags in MG media. And that's just a dang shame.
>>122745 All the hags are in western games but they ugly as shit.
>>122637 It's also a TL and sometimes mistakes happen
>>122667 She's great as a loli because what's more humiliating than being dominated by a girl? being dominated by a little girl
>>122754 I actually want to see those "ugly" hags.
>>122665 >>122667 >MGQ fox-girl >literally an ancient whore >her dick mileage would be probably enough to reach the Moon and back >if that's not enough, she's a cursed lolita If someone still thinks she'd have even a 0.1% chance to seduce me, that'd be a complete dumbass. However! She's the perfect character to invade Ilias Kreuz and rape Lazarus.
>>122924 90% of wegs are college dorm level hags.. Where the fuck are my liches and witches thousands of year olds with big bahoogas.
>>122202 ough.. that FOBs remake is real nice any chance of getting a build of 'Family Time' with the wolfgirl daughters someday?
>>122925 >MGQ >seduce lol, lil bro doesn't know he'd just become another plaything for the hungry fox whether he likes it or not. but resisting makes it more fun~
>>122968 >any chance of getting a build of 'Family Time' with the wolfgirl daughters someday? If someone posts it it, sure
>>122968 I believe sgthale's name on pawchive should lead you to where you want to go Only demos so far iirc tho. nothing concrete yet gotta wait a few months.
>>123023 very nice post to wake up to anon, thank you i hope a wolfgirl visits you for your good deed
>>122965 Not too different from most Eastern games. Most people are into this for money, and to maximize benefits, they have to address the market demand. The masses want college girl-level hags, and this is what you will mostly see. You want witches, liches and ancient beauties? Guess you'll have to D.I.Y.
>>122982 If it's MGQ, like the canon-abiding MGQ setting, nothing stops me from making a techno-magical weapon that would be at least powerful enough to repel most unwanted monster-girls below Centuries-Old Calamity level. And the latter have a negligibly small chance to express any interest in a random Anon Incognitus, simply because there are many more other men walking around. Men who are much easier to seduce, by the way. In a more wholesome setting? Well, I'll be marrying a clan of Devil Fighters, and any slut fox-related problems will be resolved.
>>123044 >nothing stops me from making a techno-magical weapon that would be at least powerful enough to repel most unwanted monster-girls below Centuries-Old Calamity level For starters, a random guy "just" making a gun powerful enough to drive off Tamamo is a notion so stupid and unsupported by actual canon, that the only thing comparable to this autism is kids at the playground arguing whether Batman could beat Goku.
>>123056 Personally, I think Goku could go longer without being raped than Batman.
>>123064 Goku is weak to assrape, he'd lose to slug girls
>>123056 NTA but bitch, you're talking about a magical setting with magical monster girls and other thing which look "so stupid" from the perspective of the reality you know. A random guy forging a BegoneThotalyzer doesn't look any less realistic or more stupid than any other fictional tales. Or even the reality you know because it is essentially based on nothing at all.
>>123077 You forgot there is such a thing as internal self consistency in a story. Sure, they are both imaginary concepts, but one of them is out of place when you assume the other.
>>123077 The post I replied to explicitly mentioned sticking to MGQ canon, which as I said does not support the autistic fantasy of random dude pulling out some sci-fi gizmo out of his ass and knocking out Tamamo. Shit reminds me of Albert and his manchild scribbles about throwing random military stuff into MGQ.
>>123077 Just think about it for a moment. If random anon can make a weapon capable of defeating all but the strongest MGs singlehandedly, why would humanity within MGQ be struggling with MGs at all? If random anon can make it, who probably has no knowledge of magic or tech, then pretty much anyone can make it, thus everyone would be armed with it. It's like saying you could win a war using just slingshots against a modern army.
>>123081 >Albert Who the fuck is Albert
>>123085 I don't know, maybe the same reason why monster girls haven't pooled their collective knowledge and techniques and built a massive empire? Or same with the humans, why didn't they all pool their technological bases into one global database? Guy with a powerful weapon might or might not share this secret with the others, and if you want realism look at the real situation in the real world, even private entities and individuals are not very willing to share their secrets with the others. Especially japs and chinks. Said random anon might also just not give a fuck about the humanity and its struggles, and since he was able to create such a weapon iI guess he's smart enough to realize that giving away the secret of creation of a powerful weapon does not serve him any good.
>>123080 >>123081 MGQ does not explicitly forbid extraordinary geniuses who could just invent some powerful technology. If by "sticking to the canon" you mean "Nothing except what is explicitly declared in the game" then you won't be even able to exist there because you aren't anywhere in the game, case closed. Otherwise there is plenty of room for innovation and speculation. If something seems out of place for You it doesn't mean it actually is. This whole discussion reminds me of the medieval fantasy autists getting butthurt when some anon on the side suggests adding modern tech such as guns to their setting. So they make up bullshit concepts like "It's Not Canon" and "It's Contradictory To The Setting" holy shit man, it's all goddamn fantasy, you can stick to your strictly medieval setting and let other anons explore the possibility of adding a guy with a machine gun to the world of magic and knights and kings and queens.
>>123113 >>123116 Dude, you sound so fucking cringe with this >and then I pull out a plasma cannon out of my ass and blast the monsters away! tee-hee crap Just don't reply to MGQ posts if femdom bothers you so much
>>123119 Nice bait anon.
>>123116 Anon, you're literally doing the playground equivalent of "but i'm invincible +1" Also, there's guns in MGQ, did you even play the game? It's not medieval fantasy by any means. There's futuristic robots. Stop being so obsessed with monstergirls you don't like trying to rape you. It's just embarrassing.
>>123140 >there's guns in MGQ, did you even play the game? You should probably direct this question to the other tards I was talking to, they're talking about how a guy inventing a strong enough gun is "muh impossible in MGQ canon". >Stop being so obsessed with monstergirls you don't like trying to rape you Stop attributing things I've never said to me, alright? My point was that a guy inventing a strong gun that would allow him to beat pretty much any commonplace monster girl is not at all impossible and that the "muh breaking the canon" point is just goddamn retarded.
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>>123150 >they're talking about how a guy inventing a strong enough gun is "muh impossible in MGQ canon". canonically, unless you're a super genius like promestein, you aren't making a strong enough gun. The greater world hasn't even invented muskets, let alone advanced energy weapons. The only reason heaven has that stuff is because ilias made girl einstein. and anon probably doesn't even have the knowledge to make gunpowder, let alone the engineering know-how to make a functioning musket.
>>123153 >The greater world hasn't even invented muskets, let alone advanced energy weapons. The whole gun thing is a silly argument when most monster girls can get killed with swords and magic all the time. It just doesn't really matter. Also the monstergirls have the guns, so good luck with that.
>>123156 the whole gun thing isn't silly, because instead of putting yourself at risk by getting up close, you can shoot them at range, or snipe them without putting yourself in danger. What's silly is thinking that not only someone thinking that they could make a functional gun with medieval technology, but also thinking that a gun would save them from the myriad of sneak attacks, magic bullshit like barriers, or the long list of enemies that can't realistically be killed with bullets. I swear guns give people the biggest false sense of power that a person could have, so you're telling me you'll never miss? that you'll never run out of ammunition? that the gun will never malfunction? that you'll never get close to an enemy? that your enemy won't use magic missile or whatever bullshit spell to close the gap between you? etc. etc. En masse? great, you can't really beat a gun wielding army with swords and bows, but as a lonesome anon you're essentially rapemeat with a boomstick.
>>123153 With the right tools and materials I can make a functioning rifle. Add magical BS to that and the potential might extend to advanced energy weapons or whatever he meant.
>>122924 MGD's Mara is actual dick repellent. >>122965 >thousands of year olds with big bahoogas Won't you think of the Kitsune hags? There's hot single millenium maidens in your area, just go into woods and abandoned shrines at night. >>122968 I yoinked build 2 a while ago, but it seemed a new build was coming soon so I was holding out for that before I posted it here. Like >>123023 said you can get it off his page on pawchive. https://pawchive.pw/patreon/user/11950693/post/169281966 Is fun for an hour or so and the premise is very good for an MG game, but there's not much there besides being an alpha build. Maybe it wont end up as a never every project like all his others but I'm not holding my breath.
>>123163 the big problem here being the right tools and materials. the people in mgq who actually live on the world don't have the manufacturing capabilities to make tools capable of making a gun, even if they knew how to make one, they wouldn't be able to make one.
>people starting a huge-ass argument about whether guns are possible or not in a fictional setting >bringing up factors which would be relevant for "reality" as it is known I think I know what's the problem here. People forgot how to fucking have fun! Also, they forgot what is fantasy or fiction. To remind: it is something that has nothing to do with the "reality". If I want to have a powerful weapon that would help me repel unwanted monster-girls in a setting that seems to share some of the core principles with MGQ, why the fuck not? Oh, you're upset that a guy is an outstanding genius who finds a way to build a powerful weapon in the world of swords, crossbows and horse-driven carts? Guess you might want to leave the human civilization, then, because the near-entirety of it is a result of just a few bright individuals inventing things. Look at every invention you can find; every time, it all comes back to one bright person who makes the invention. Or discovers something about the nature of the world. I wonder how much butthurt will I farm from the canon-anons if I re-imagine the MGQ setting as the on where monster-girls don't whore left and right and settle for one permanent man as their husband. And make Tamamo, and the rest of the knights, into virgins. Rage on. :-)
holy shit, contain your autism already
>>123212 >Guess you might want to leave the human civilization, then, because the near-entirety of it is a result of just a few bright individuals inventing things. You can have all the advancements you like but having to live with the majority that are in some aspect more idiotic than your average dog is the price you have to pay.
So, hopefully you guys learned that the guntard is just here to warp discussion around him. He doesn't play the games, or read or watch anything monster girl related. He's just here to shit on the threads. Maybe now you understand why people shit on him on the MGE thread.
>>123216 Yeah cuz mgq has fkn makina and considering the time period one could argue some real early firearms exist. But not modern as we know it the reason firearms werent as adapted in older times is because they took too long to reload and got your ass kicked. Crossbows took less time to reload and required some level of training compared to a basic ye old gun and an actual bowman is really good doesnt have a reload issue like the other two can fire more rapidly the issue is they require a lot of training to get that good. As a nerd that actually gives a shit about the setting and has knowledge on time periods and such. Itself establishes monsters are scary and need god blessed heroes to help repel them. Regardless i genuinely think that monsters would actually be able to resist gunfire. The fucking first monster we fight in mgq would kick gun users asses congratulations the woman is now all over the wall she pulls herself back together and is fine Slimes are scary. Different materials monsters are made of different requirements to fight them some are liable to take cutting damage more or pierce or blunt depending on carapace and composition. Monsters depending on species can also wear armor if they feel the need to.. not many feel the need to so even there bare skin is likely highly highly durable. Keep in mind F*cking Gob of all people could easily kick your ass. Lazarus had every right to be scared of mermaid children they are just flatout stronger and far more durable than humans more durable too they all survived being bombed.. CASUALLY, CHILDREN surviving being bombed. A gun is not as effective as people think. Also keep in mind a gun from the era mgq is in would be slow as shit to reload and then while reloading your penis is wide open and you get raped a crossbow would be more reliable. Preloading it for a strong first shot is the only good move then dropping it for a bow or crossbow else you are fucked. these girls are fast you do not have time to reload gun.
>>123222 "paradox has makina" im sorry i meant paradox has makina. We know canons confirmed exist due to selene's ship. So gunpowder is a thing.
>>123222 >F*cking u wot m8
>>123224 Used to filters when typing sometimes f*cking slips in instead of fucking fucking.
>>123230 Internet is fucking dead
Honestly the only effective defense I'm aware of in that setting is being baptized enough to be wholly unappealing to them (Until you get annoying enough that you get killed for being low leveled due to zero encounters in your journey, and smelling like disgusting trash in a high level area.) Well, the only other opportunity to really stand a chance would be to grind carefully if you wanted to be able to choose, given, its not an entirely hopeless setting given the strongest monster bloodline is quite literally sustained by men who they seduce to be stronger then them. Still weapon choice is probably not really that important in the setting, how strong a firearm you'd be able to use is going to be defined by how strong you are, and given we see even low level monsters (Like slugs,) as being nearly immune to human weapons from a level 2-3 character, you'd probably need a gun with enough recoil to kill a normal human man to act as an adequate opener weapon at all by level 5. Given there is ancient artillery, I'd assume the main reason firearms are obscure is merely that experienced adventurers often reach a state where they can hit harder than explosives with magic or a melee weapon. TLDR: If you don't want to get foxed, just get strong enough to yeet the fox out of your way, its shrimple. Or just lose to something weaker like the anglerfish girl, pretty sure she won't want you after that.
>>122637 Do you have a full plaintext of the VN's dialogue? I'm trying to find the original usage of 'dry fish,' so please either tell an anon how to get it, or if you're so inclined, try to find it yourself.
>>123263 and even if guns do exist in setting like that other guy tiraded on they would likely reload too slowly as modern guns are overpowered not old ones they have a deadly first shot but the reload time of a musket and other guns of this era is absolute fucking ass. qna stated luka is around peak trained soldier level normal ass human at end of ilias continent in terms of power luka has meditation they dont so do some math here and see how many peak humans it would take to actually adequitely fight smtn
>>123578 add on top that most successful heroes are in parties and the only successful solo heroes we know of were groomed by their respective monster lords to become their husbands.
>>123594 I mean, the implication is this has been going on for a while given the Alice line has that whole rule about finding men stronger then them. The alice line playing pokemon with solo heros they want to seduce is sort of the only way that lineage is continuing, both because they need someone stronger than them to like them, and also the incredibly stacked requirements for creating someone sufficiently strong. So like, if the lineage depended on heros just happening to get strong, winning, then falling for the alice of that generation... Odds are you aren't going to see it happen that many times. Like sure, probably happened once or twice, but +10 times? (Given we know in a few generations the succession was sister to sister, and not mother to daughter.)
>>123331 I used nscript.dat-tool to convert MGQ's nscript.dat file into a .txt file. https://github.com/danmig06/nscript.dat-tool/releases The nscript file contains the text in MGQ's story, combat, and h-scenes. There are 250 instances of "fish" in the file, which includes words such as "selfish" and "Jellyfish", but there are no instances of "dry fish" or "dryfish".
>>123331 >>123853 Pretty sure "dryfish" term comes from Paradox
>>123858 Maybe it comes from succ prison intead? Shikibuses are the ones known to succ you dry.
>>123859 Paradox uses that term in Morrigan's profile and I'm almost sure I saw Ilias use it in her evaluations. Succ Prison TL came out in 2017 I think, you'd have to check the timeline of Paradox translation and compare.
>>123858 I'm sure dryfish as a verb never comes up even in Paradox's translation, but dried fish to begin with is just a translation of 干物, which already appears numerous times in the VN part 1. Many, many girls talk about sucking you completely dry, and it usually either involves 干物 or 干からび. I suppose it was just Rogue's decision at the time to use other descriptive ways to TL it because talking about fish might sound strange, though it does seem fitting for Morrigan with how coarse she is. >>122624 >ほらほらほら……手コキでイかせちゃうぞ~♪ Not exactly "coming from a handjob" but more like "I'll make you cum with a handjob"
https://pawchive.pw/patreon/user/11950693/post/171903908 new family time demo, it is ever so slightly approaching actual gameplay
>>123908 Interestingly, the term "dried fish" appears in Rogue's translation, but only in Illias' evalutions. I see Cupid's line is more sensible in the JP script, but I still enjoy the translation where she announces you're "coming from a handjooob" irrespective of your current HP.
A little late to the show, but has anyone else noticed that the party and reserve skills in Bunny Black 3 seem to outright never work in our archives copy? IE: One early game characters supposed to get 2 MP a turn, but never seems to have had this activate in my save.
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Neocities collection update: added Family Time Episode 3 (>>123937) added Cultivator ~ The Chronicle of A Retired Knight and Monster Girls' Bustling Pioneering (new farming themed game, great art and loads of content but not translated yet) updated Hentaimon to v0.2 updated Lewd Maze to v0.7.303a updated Lust Doll Plus to v90.1 updated MonCurse to v0.7.1.2.1 updated ShoSakyu The Succubus I Summoned Is a Noob! to v0.30 updated Corruption of Champions II to v0.9.11
>>125153 >Cultivator So it's fully out then?
>>125154 Yeah, that's the full version
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Ilias route continues to be certified kino
Is Princess Minerva the first monstergirl game i'm just curious if there is any game that focuses on monstergirls older than it?
>>125153 >Cultivator ~ The Chronicle of A Retired Knight and Monster Girls' Bustling Pioneering I played the MTLed demo, the higher difficulties do not pull punches.
>>125184 If it exists, it's most likely an earlier PC-93 game or even a PC-88 one. You could go through a list of games for those computers and see.
>>125170 Surpisingly based Lilith. Damn, I wish MGE mamono would've been a bit like that, if an Ordernigger is seriously trying to kill them all, he should be erased from existence, not allowed to propagate his deficient lineage with the help of a superior being.
>>125265 She doesn't really fit into your gay vigilante fantasies, right after that she mass murders entire town of innocents via aura drain and laughs it off when her enemy points out she killed her own side's civilians
>>125278 That's not vigilante, that's called eugenics. And it's not gay, not when it's applied against human masses. >spoiler Typical shit for any "healthy" human society, civilians are cattle as far as every government is concerned. If some human general had an ability to suck out his citizens' life force to replenish his own and if they found themselves in a heated battle scenario near a city full of civilians, 100% they would sap the citizens' life force to replenish their own. And I don't think any humans would've complained about that because it's wartime, bitch.
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>>125369 >And it's not gay It's gay because you are talking about stupid shit instead of discussing monster girl games, get lost.
>>125369 >the human general waifu: "Pull down your pants, I'll need some energy to fight the ancient evil snake girl."
Short little horror game i found. It's called "How to date an entity (and stay alive)". I highly recommend you check it out, you can get though all the routes relatively quick. Has some amount of fanart despite being relatively obscure. You can get it from itch for free. https://sfour-s4.itch.io/how-to-date-an-entity
:(
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>>125930 She's smiling for an amazing reason.
>>125937 I probably don't want to know why
>>126003 Staying strong at the face of incomprehensible forces of spacetime that warped your body into a monstrosity is a very good reason to smile.
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>>126054 Yes, yes. Yet another isekai where person is totally invincible and goes to a world and solves all the "problems". Tacticool version. We have a landfill full of those.
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>the wolf girl family building game gets AI slop copied >of course it's foxfags making TWO copycats games about wanton breeding Fucking lamo. On a serious note, it's a good thing. It was fucking ridiculous that a random guy suddenly ends up with 40k/month income from patreon like MGI years back, maybe this trend will level the field a bit.
>>126509 Nah, it's going to quickly saturate the market and suck out anyone's goodwill to play these cute games, or anyone's interest in making them. Pretty grim honestly, don't know why you'd think it's a good thing.
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>>126509 I mean it's a wonder this concept hasn't been tried before. It's gold and appeals to the average monsterfag's desire to pop out a soccer team. You could apply that concept to really well to city builder games. Build more infrastructure to manage constant population growth, as an extra challenge you have to protect the health of (you) with proper nutrition or he dies from dryfishing and you game over. It's flexible and what remixing the concept SHOULD look like. >foxfags Of course, it's only natural. It would elevate the original game if he chose fawkes over woofies. >>126528 It's a bigger problem for indies and the platform in general. Anything that gets a crumb of traction has some midwit ESL or grifter shitting out a copycat in a day. Clones obviously aren't anything new, but never in this quantity for the time. I mean ffs the game isn't even out yet and you have fags with no QC beating you to the punch with exact clones. The last nextfest was real bad, some devs refusing to release anything for what should be a great opportunity out of fear of some vibe coder slopping out a flash clone and being first.
>>126533 >I mean it's a wonder this concept hasn't been tried before The barrier of entry was too high before for making this kind of games. Funnily enough without AI the original also wouldn't exist, getting mad at AI in this case is silly because without it neither the copies nor original game would exist.
>>126563 >The barrier of entry was too high >Funnily enough without AI the original also wouldn't exist Anon, you're being delusional now. The game isn't that hard to program at all. Whether or not the guy uses AI to code isn't the relevant point here, it's you thinking it's any good for someone to have his idea plagiarized this fast and easily, and with clones of his game. Balatro was incredibly popular and there's a bunch of games that follow a similar trend now, and there's nothing wrong with that. But those are from people that played the original game, thought "Man this is so cool, i'm going to go make my own thing" and then went and put their own spin on it. The Family time clones are just made in bad faith. They are plagiarized games to get a quick buck. They even have the same name, so that people will accidentally buy them while looking for the original. It's fucking putrid, and if you think otherwise you're either too stupid or arguing on bad faith.
>>126567 >The game isn't that hard to program at all. Bullshit, it takes (well, took) considerable effort to push out a 3D game that isn't complete trash with crusty models and stiff animations. This is supported by the fact that we got so few 3D monster girl games but truckloads of 2D RPGM sloppa. >Whether or not the guy uses AI to code isn't the relevant point here No, it's very much relevant. The same technology that allowed original dev to create his game allowed copycats to shit out their clones. He used the tech to shorten his production time - so did they, just in an extreme manner. He has the benefit of being the first one and going viral among the masses, he only needs to make sure the clones don't end up surpassing him. He can even watch the clones and steal back whatever features they add. >the same name, so that people will accidentally buy them while looking for the original That's one point I can agree on, the game with exact same name should be taken down from steam. >It's fucking putrid, and if you think otherwise you're either too stupid or arguing on bad faith. Or maybe I'm tired of patreon grifters being force-fed bags of money by brainless morons and then stalling their promising projects because why work when you can... not work and still get crazy money. I guarantee you that Family Time would end up the same and the clones are the only thing that can prevent him from getting lazy.
>>126569 >Or maybe I'm tired of patreon grifters It's all about a grievance you have with someone else that you project onto this small game because you like seeing people suffer. Tells me all i need to know.
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Married life with Micaela...
>>126572 Imagine becoming Luka's uncle
>>126569 >we got so few 3D monster girl games but truckloads of 2D RPGM sloppa. Because 95% gamedevs are fucking lazy cunts. RPGM is extremely popular because it's a simple technology and it has tons of Assets, something you are supposed to create yourself while making a game. Unity and RPGM both have tons of Assets, which minimizes the amount of actual work an indie dev needs to do. >AI talking point The copycat devs aren't much different from the OG Family Time dev in that they pursue the same goals. I.E. they're doing this for money. Seeing how the idea of a wolf breeder game gains some popularity, they shortcut to the QuickBux by copying as much as possible from the OG dev, who himself has used AI and similar tools to accelerate his production. >patreon grifters being force-fed bags of money by brainless morons and then stalling their promising projects because why work when you can... not work and still get crazy money. >bags of money Do you even know what you're talking about? You're making it look as if you can just put a moderately promising project and then the people will suddenly start giving you money. If it would've been that way I'd be rolling in money because I'd just keep popping promising-sounding ideas, then I'd do some minimal work to create the illusion of progress, then grab buckets of money and abandon the project. Then start a new Patreon acc, put out another idea, make some demo assets and a v0.0.0000001 game, rake in money, repeat...
Honestly there's a decently solid reason why so many games favor a cutsey aesthetic and not a dirty one when they go to 3D. The advantages of going with a 3D aesthetic is that its way less work to reuse your work, but if you just reuse your work endlessly you get something that leaves people with a dry taste in their mouth because if you keep showing people the same exact scene over and over again, quite a few people are going to burn out. Sure, you can have 30 different models use the same animation, but what for? The furries do get more successful 3D games than we do, but you don't need a telescope to see why this isn't exactly desirable... (Just browsing itch IO, Inheat seems to be a major example of what I'm talking about here since I don't need to look very far to see like 12 different characters using the same animation and body types that are "Large but like, varying degrees of very large where I couldn't describe them with different verbs except in relations to each other.") If a games small and about a slice of life instead of being sexy first, well, survival, RPG, and life sim mechanics are something people find satisfying and are less prone to getting bored of if you see the exact same scene with little in the way of variation... Meanwhile, in the nsfw space, there does seem to be a bias for games where each character/enemy gets their own meaningfully unique scenes. Doing fully unique models and animations in 3D takes far more time to do for the average developer than it does just drawing a new variant set for a CG. (Imagine in monster girl quest if every fox had the exact same pose and attacks, the fox fanbase would maybe be 3% as big.) Its not that the potential isn't there for something really good and unique, there was that one monster girl labyrinth demo that was kinda classic 2d zelda inspired with unique animations including XRay models and everything for each monster (I don't remember the name, but its in the archive, if you want to find it, you can probably go back 10 threads and see people get really disappointed,) but the developer basically made 2 enemy types, decided "I'm going to die if I keep up with this," and then went on to another project (Or gave up on projects alltogether, I'm not really sure.) The potential exists, but the risk is also huge. With the sheer number of games coming out now, its probably going to be a lot harder for groups of devs to actually form a coherent team as competition gets worse, and sales get more uncertain (The ratio of games coming out to actual people buying games means you need to lock in an audience before you can really be sure you can hire helpers,) more and more pressures are going to turn towards what a single person is capable of without alienating large segments of the market (Market alienating behaviors can be worth it... If you get lucky, but look at it from a creatives perspective: Are you willing to gamble your life away? Are you able to survive the ridicule?) The sorts of projects that wouldn't be a problem for a software house of 24 people are going to be uncommon for individuals. Making something carries a big risk, spending thousands of hours of your life on something that doesn't pay off has to be really satisfying to you, or really rewarding to you for it to be worth doing. Artists have limited time in their life, motivation, and actual resources. They probably aren't going to succeed if they die inside, or, you know, actually die. Looking at the stats, even if they don't run out of these resources, the odds are they still fail to draw an audience and fade out in silence. So, we have to live with the things that get made by the currently sane average team size, at the sane level of risk (Social, time wise, financial, chance of completely failing to draw an audience,) that developers feel is worth taking.
>>126728 You know, a large company e.g. Epic Games could've easily tackled these challenges. We could've had sexy 3D videogames since 3D games became a thing. You can give your thanks to Mr. Comstock and his spiritual followers, as well as W.T. Stead, because it's thanks to them we do NOT have popular high quality ero games. There is zero reason for Cliff Bleszinski and Tim Sweeney to not make a sexy version of Unreal Tournament full of green alien lizard chicks as well as more normal human(oid) girls. That is if we consider a society that is not full of sexophobic retards that scream and whine and thrash around in hysteria when they see a hint of sexual reference. We could be getting raped by full teams of Skaarj girls and robot chicks from The Corrupt because why the fuck not? That followed by something like Titan Quest, fucking hell Greek mythology involves actual references to human-monster intercourse, there is Zero reason why you couldn't plow hundreds of harpies, lamias, and possibly even centaurs if you're into some freaky shit as you progress through the plot. But you see, the people living around you are hysterical idiots, and they get butthurt over random things, and unfortunately if you have enough such retards in your society it's gonna influence you in a bad way. So now all we have is a small handful of Western ero game devs who almost always don't have enough time and resources to make a high quality 3D game. As well as a shitload of Japanese indies who happily exploit this weakness by oversaturating the erotic game market with shitty RPGMaker slop and visual novels.
About a month ago I wrote down a concept draft of a rather small game, kind of like Deus Ex but set in the world full of lustful girls who'd like to screw our protagonist literally and figuratively (mostly literally). I still haven't got to doing that and the list of things to do is kind of scary, you know. For instance some of the challenges present are: Implementing a universal pawn class that would contain the common parameters and functions/methods to be used for all customizable characters (mostly girls to have sex with). Such as defining individual body parts, their width, length, thickness, curve/shape etc. Doesn't look so hard when you think about pure human female body, but it gets progressively more frustrating when you think about other species of mgs which might not just have some sort of appendages like wings or horns, but also be missing legs ala lamia, or have some weird facial features, or wings for hands, or more than two hands, or... well this is kind of confusing. Implementing a system that would randomize character generation and their traits. You see what I want to do is to have the game generate hundreds, maybe thousands of girls, and all of them must look attractive yet diverse. So on one hand I have to make sure that the parameters are within set constraints so I won't get a freak show, but on the other hand I also don't want them to look like exact clones of one another. Which is really hard considering how many potential species there may be. There's also the issue of behavior and navigation, too. You see most of the games employ a relatively simple AI model, which can be as simple as "Pursue and eliminate the immediate target". This is enough for simple shooter games where you take the role of a one man army guy who proceeds along the set path clearing monsters out room by room, but if you have ever played something like Hitman or Deus Ex then you probably know that the AI is ridiculously fucking stupid when it comes to things like managing threats or complex navigation. The mob will see you hide in the god damn vent shaft or take a turn into the dark alley, and wait for like a minute, before saying something like "Huh. I've lost him." and resuming the preset patrol route. What I want is a monster that sees the player pawn disappear somewhere, then takes a short survey of the environment, and roughly estimates where could you have gone, then uses statistical logic and/or teamwork to continue pursuing the player pawn, and if not found, then using the knowledge she has about the protagonist to set up ambushes, stalk him etc. well, this is gonna be a long rant, and I've only scraped some of the biggest issues. Point is, if you guys want to make a really entertaining game that would stand above the slop tier, it would involve significant challenges and you will most likely decide "fuck that" and look for some more RPGM Japanese slop to jerk off at.
>>126787 Anon what the fuck is going on with your Epic Games obsession, is Tim paying you for this or what.
>>126792 I used Unreal Tournament as an example because it is fairly impressive even by modern standards, and lets not forget it came out almost 30 years ago. If you have some personal grudge against Epic or Sweeney then you can... just hide the post, you know? Nobody forces you to read this in the first place. Let alone reply to it.
>>126787 I.... Don't think I'd want to play sexy unreal tournament. Gamer I don't think I see your vision here. Like power to you but I'm more just confused.
>>126811 Pretty sure it's the usual autist rambling about regular western games and how everything jap sucks, he doesn't even play any monster girl games so ignore him.
>>126811 >>126787 This could be actually a good idea. >be male protagonist >thrown into a battle arena >you're the only guy there, everyone else is a monster girl >soon as you enter the game, everybody wants to rape you >that includes your own team >weapons aren't lethal and they don't hurt in traditional sense, but they can immobilize, shock or weaken the target for a short while >some of the teammates stick to you "for your protection", in reality they just get close to you to grope and molest you >the enemy team is twice as ferocious, on novice skill they'll play like masterful >sometimes, they can rape you in the middle of a match, disregarding the combat situation completely >regardless of which team wins, you're getting sex, lots of sex >if your team wins, they dominate the enemy team sexually and have you fuck every single one of them, before raping you >if the other team wins, the girls sexually dominate your team and force you to watch this while raping you
>>126846 This is just MGO2's "Sneaking Mission" mode with extra steps.
>>126922 >MGO2 Monster Girl Online 2?
>>126820 I mean these people seem to be having a lot of fun with their ideas its just I'm struggling to see how most of what they propose is supposed to add to the experience. I dunno, it just sounds like a lot of people want to throw a lot of really distracting elements into the experience where there is no line between the part of the game where you are playing the game with two hands and one. Like. I'm really proud of them for finding the lucky fallout radium pool and gaining eight limbs but I'm having a hard time relating to the mixes of experiences they claim to want given I'm stuck with the natural number of limbs here. >>126846 That being said, a game where you have to manage disloyal allies could be really interesting if it was done really well and not overly integrated into the systems and made more just fundamentally annoying. Something more along the lines of lobotomy corp where when an ally starts becoming a liability instead of an asset is a story beat where there is a lead in where you can prepare for the pain instead of something that happens at random because some system meter filled up would be kinda interesting. You know, don't recreate lobotomy corps absurd level of "Start the game over because you needed 20 days of dedicated single-minded preparation and luck to be half ready to survive this bossfight," but actually have there be a story to new problems cropping up where there's a proper meaning to whats happening with proper build up, consequences, resolutions. (Allies initially are really reliable/likable -> Allies are having subtle issues that are manageable that build up to minor problems over time -> Big overflow where your primary adversary/problem is one of them after a big meltdown -> Resolution where they become mostly reliable if you make the right sacrifices to keep them well off or well, cut ties and try to escape and have them continue to be a problem as wandering enemies that at least is no longer always there.) That just seems way more interesting to me than one where they all obviously start treasonous and everything's so thoroughly mixed into the regular gameplay.
>>126926 fuck those foxniggers abusing the OP tail grab, shit needs to be nerfed it literally rapes everything
>>126928 Anon, people are taking about turning a fast paced combat game into a fast paced combat game with rape by the monster girls. Whatever you are talking about is way too different from that. >>126787 You don't really need a big corporation to make a mod like that, problem is that you are talking about two niche games with a fanbase numbering in maybe a few hundred people. The monster girl fanbase isn't big or full of talented people, either, and most people prefer to spend their time on shitposting, shitting on each other, and complaining about politics. You can get a couple drawings per week, but that's not even scraping the amount of work needed to make anything meaningfully big.
>>127010 I definitely am aware, but it doesn't mean I can't mention that some of the ideas they had couldn't work in a slower experience. The idea of really hyper fast pace action games being made where the main draw of the experience is very anti-action is just funny to me still (Even if there was still that one doom mod game that was oddly high quality, the combination of fast paced and monster girl is still a bit of a funny combo.) Looking at your second point: Most stuff getting people who can't manage much comes down to what I'm going to call the "Patreonification" of the internet, not even talking like... Whats getting made is heavily just being influenced by the time in needed to reach a point where you are actually making enough to keep doing it. Its way easier to farm monthly money for making game-free CG art with the spicy versions being paywalled on a subscription site than it is to get discovered on a major marketplace. I'm not even talking like how WEG's tend to stall after 6 months in then spend a the next ten years with maybe one meaningful update, as even going so far as needing a game to sell your art is too much work to be worth it for most people with most audiences. Its not exactly easy to convince 30+ artists to make art for a 900 hour collab game like we got with paradox, getting lots of high skilled people to actually stick their heads out and collaborate on something instead of sticking to their lonesome and risking nothing is hard. You have to beat the cliff of getting discovered by the internet for big multi-person teams to be worth it, as most people are specialists rather than being able to solo do everything music/art/scripting and all. This is just getting harder and harder as the internet gets more and more saturated.
>>127010 Right, you don't need a big corp to make a mod. What I'm talking about is we'd be having quality 3D porno games since the dawn of 3D gaming if people weren't retarded anti sex morons. Monster girls aren't something KC or any other Japanese guy came up with, the idea of fucking vaguely humanoid beauties was at least since Ancient Greece. Refer again to Titan Quest, there is Zero reason why there shouldn't have been a possibility to fuck a hot harpy or a lich, If people weren't goddamn idiots who'd raise an epic scandal should Iron Lore actually implement sexual content in the game. Also my second point was that the only way to make a game of reasonable quality and complexity of design in reasonable amount of time, is by securing enormous resources to produce every single asset needed for it. Coding is just one part of the issue, you can iron out the game mechanism, but then you'll need to make all the assets which means sound, textures, models, animation etc. etc. etc. etc. And this is where you need either the help of many many people, which is usually possible only within big corp setting, or maybe become an AI wizard and have your GPU generate every single asset for you. Which is AFAIK still not an option for 3D models.
>>127144 Greece monsters weren't normally all of one gender, there were exceptions like centaurs who were usually male (because how could they be rapists otherwise) or gorgons who were all female. Greek monsters are very different from something that kc or any other japanese guy makes as part of a fetish setting, their monster girls/guys were made to express ideas or tell stories with a lesson to be learnt, and looked down on people who were horny all the time, most of their monsters were ugly, would kill you on the spot, and worse. The "monster girl" genre, to my knowledge, only because known for sex after mge and mgq, even if they didn't "come up" with them, they definitely brought them into the public light.
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>>127388 >The "monster girl" genre, to my knowledge, only because known for sex after mge and mgq, The "monster girl" genre isn't even a genre, it's just a specific kink. Before KFC came up with his works, people were often imagining sexo with demons, angels, elves, vampires etc. As the other anon said, stupid puritanic masses made it impossible to openly publish pornography until roughly 2nd half of 20th century, but even with those restrictions, people managed to sexualize alien and fantasy women as much as they could for their era. But this never really became a "genre", far as I know.
>>127392 lets hope that the actual game differs in tone from their quirk chungus twitter page
>>122192 >wake up >still no dragon daughter sleeping on my lap why live
>>126792 nta but Unreal was a really cool game. It's a pity that it's been forgotten about and its name lives on only in multiplayer-only fragfests and engines sold to devs too penny-wise and pound-foolish to make their own. The reason for that memory lapse when we venerate Quake and such is, in oversimplified terms, Tim's fault. >>126811 I can see it. More boobs = more attention to the game, and muscular monster women fighting each other is perfect for today's internet audience. Then we get to the idea of finishing moves...
>>127546 Finally, someone who understands. UT makes for a perfect basis for a sexy combat scenario, though I think the guy shouldn't be much more than bait (well I love aggressive femdom, I aspire to be smothered under a strong woman's toned ass, not beat her in a fair fight) The best part is that someone with half-decent artistic skills could actually make such a mod with UnrealEd and an external 3D modeling app.
>>127392 >18.9gb
>>127574 Behold, the power of WEG dev >animated scenes as pre-rendered movie clips played inside the game window
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>>127578 Jap devs can be even worse to be fair. Way too many times have I seen animated H scenes broken into pngs frame by frame and played in the game like a slideshow. Movie clips can theoretically be ffmpegged at least, if the dev gets yelled at hard enough.
>>127581 So far I haven't seen a 18GB 2D jap game, excluding that DMM shut down gacha but it has right to be so heavy due to immense amount of stuff there.
>>127581 Jap authored technologies (that is, the ones they created themselves, without relying on others' work) are notoriously primitive. You might be talking about something like RPGMaker, AFAIK the engine simply doesn't support video playback or GIF/APNG animation, and a lot of jap games are made on it. >>127578 Realistically, how else are you going to make an animated scene within a 2D game engine? In 3D you have kinematics, in 2D all you have is sprites and backgrounds.
>>127589 >Realistically, how else are you going to make an animated scene within a 2D game engine? Plenty of 2d jap games have animations and they sure as fuck don't weigh EIGHTEEN FUCKING GIGS. Live2D is a common framework for creating 2D animations within games, both porn and sfw. They also integrate better with flow of the scene because playing premade clips create unnatural sudden cuts in movement.
>>127590 >Live2D is a common framework There's also Spine. Darkest Dungeon uses that, for example.
>>127589 Newer RPG Maker engines absolutely allow APNG files and video playback, I've seen both used before.
>>127590 >EIGHTEEN FUCKING GIGS Might be simply because of the multitude of routes and options available in-game? I'm not gonna download the game until someone releases a No-Steam, so I don't know, but it might be just that. >Live2D First of all it's a commercial product, using it in your game would incur additional costs. The same is true for Spine, which is mentioned later. I don't know what engine is used in that game (my guess it's Ren'Py or something similar) so, while it might be technically possible to incorporate that framework there, video codecs such as Theora are royalty-free and come with the engine, eliminating the need for extra pain and payments. >>127592 That still leaves the older games, + some devs who might've been there since the older versions (which do not support video playback or APNGs) might be doing this simply out of habit. Japs are very slow to adapt to changes.
>>127595 >First of all it's a commercial product, using it in your game would incur additional costs. The same is true for Spine, which is mentioned later Yes and? Do you think situation succ is a free game? Almost every monster girl game is not free (either paid directly or funded by scamtreon/ci-en subs), using Live2D or Spine is a simple business decision of paying a little extra to potentially earn more on sales by making the product more attractive.
>>127596 Anon, we're talking about a niche product for a niche audience that might even not sell well. Money isn't something you can just find lying on the streets. Maybe he can just "pay a little bit more", or maybe he can't.
>>127599 Anon, c'mon now, not everyone has that kind of money to invest on a thing that might not sell, or the technical background to implement it. Sure the file size is very bloated and there are solutions, but it's up to the dev if he wants to implement it or not. If you really care that much, go to them and complain.
>>127598 Do you know how much Live2D subscription costs? 15 bucks a month. Spine is 70 or 370 bucks one time purchase depending on version. Situation succ subscribestar was getting 1000 bucks a month, on top of potential steam earnings.
>>127601 Again, the decision is up to the game dev. He might have his reasons for not using any of your mentioned frameworks, and you get to Vote With Your Wallet.
>>127603 >He might have his reasons for not using any of your mentioned frameworks, and you get to Vote With Your Wallet. My point is that shitting on jap devs as higher up in the post chain is retarded when western devs fail to produce anything better. You can't be saying that japs are notoriously primitive while defending a weg dev shoving in fucking video clips because he can't figure out how to use a proper animations framework.
>>126791 >customizable mob class It's been done since at least Fallout 3, although it was rather crude ATM. The monster bits can probably work as attachments, and be changed via special sliders, and in case of fundamental body changes (e.g. Lamias) you might just get a different model. Or use something like the Customizable Base Mesh which can be assembled into a variety of girl shapes. >random generation of characters Wasn't it a thing since at least Sims? >behavior & navigation Reasonably complex models existed since Unreal Engine 1, which also powered Deus Ex. The real issue with DE was not that the bot AI was too simple, but the crappy lighting that illuminated the models too brightly so they would be visible even in shadows, crappy detection that worked in an unpredictable way (possibly tied to the way zones and zone portals worked in UE1) and a shitty pawn logic that was a result of hardware limitations relevant for the game at the time. Don't forget that DE was supposed to run on a machine with as little as 32 MB of RAM. Some of which could be dedicated to storing graphics since the engine allowed software graphics rendering.
>>127604 Anon, my point is that the author of that succubus game can do whatever he wants with his project, and if the ~19GB package size is that much of a problem, the people will simply not buy his game as much and stop donating him money. This is called a free market economy. You offer a product to the marketplace and the customers decide whether it's worth their investment. I also wonder why are you pushing Live2D so aggressively. And why are you bringing up "shitting on japs", whatever that means. Are you trying to pull some "buy Live2D or you're racist!" kind of marketing trick on us?
stop schizoposting or I swear I will completely ban tor here
Is the succubus game FUN though?
>>127721 You know what to do, anon
NTA but Tor isn't banned here? Does this post go through?
Neocities collection update: added Situation Succ Inn Elysium (Succubus Prison spiritual successor) updated FOBS Remake to build 30 updated Magical Monstergirls Academy to v6.0.2 updated Bucket Ghost School to v0.0.4 updated Monster Girl Descent to v0.8u updated Monster Girl Invasion RPG Part 1 to v1.1b updated Monster Girl World to v0.3.2a updated Corruption of Champions II to v0.9.14
>>127904 What's up with the multiple files for situation succ?
>>127751 It wasn't banned but it turned out to be one of biggest mistakes I made running this site.
>>127953 It's one of those "We can have nice things as long as everyone behaves." situations. Someone misbehaved, and now we can't have nice things.


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