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/mggt/ - Monster Girl Games Thread #22 Anonymous 05/23/2025 (Fri) 17:18:32 No. 22620
Pregnant edition Thread for all monster girl themed games and visual novels, please use spoilers for recently (<6 months) released or translated content. General monster girl discussion while we wait for new things is also welcome. Notable happenings: MGQ Paradox Part 3 is out https://www.dlsite.com/maniax/work/=/product_id/RJ01114724.html MGQP Part 3 v3.06 update https://ci-en.dlsite.com/creator/4710/article/1407946 Current MGQP Part 3 translation status: game version v3.06, MW route up to Plansect Village, AW route up to Grangold https://bitbucket.org/ArzorX/monster-girl-quest-paradox-translation-part-3/src/master/ MGQP Part 3 full MTL patch compatible with v3.06: https://gofile.io/d/xpIPiy Devil in Wonderland translation progress: https://ulmf.org/threads/62studio-no-to-notane-demon-in-wonderland-translation.15546/ Anon has completed the translation of RJ01262144: >>15661 Links: Monster girl Games Collection: https://mggcollection.neocities.org/list.html (password: tamamo) Additional game info or other resources: https://rentry.org/53quw Previous thread: >>17827
>>22620 >The final scene shows the protagonist with a pregnant belly. I want this, but with a monster girl protagonist.
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>>22645 >NTR
>>22646 >cucking the shitsnake only makes it even better
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>>22648 is this what fluffbrain does to females?
>>22649 Fluffbrain human gf that sets me up with foxes and gets off to watching me fuck them is probably the only way I can imagine being in a relationship with a human girl
>>22565 AIEEEE >>22566 I agree there. Simple scenes like a tentacle, a finger or something like that are fine. If you start getting into weirder shit like the Beelzebubs I'm drawing one huge line. I'm still weighting where Riot is in this scale.
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>>22624 No, you will get preggnant and you will be happy
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Reposting my Awaria review because the ghost thread is a ghost town and I like talking about games. Edited a little so it isn't a complete copy/paste. https://vk.com/wall-183642609_8768 https://www.youtube.com/watch?v=Nz1NpnYvpi0 I started Awaria a few days ago. As the trailer states: it is a game about playing as a (cute) maintenance girl working in haunted tunnels. Stations break down and need to be repaired with parts which can be collected throughout the area. All this must be done within a time limit for each broken station while dodging the attacks of the ghosts who haunt the tunnels. Mittsies' soundtrack pairs well with the frantic gameplay, keeping the pace up while still matching the vibe of cold and haunted tunnels littered with unreliable machinery. The difficulty can be set at each chapter, allowing player freedom to pick and choose at their convenience. It is something I, personally, greatly appreciate because this game can become quite difficult between the timers counting down to the explosion of one, or multiple, stations, waiting for your drone to recover in the grueling time it takes, waiting for parts to respawn, avoiding environmental hazards, navigating around traps, swerving around the occasional melee attack, and all while dodging a multitude of projectiles of varying hitbox sizes. I don't claim to be good at video games by any means so this is greatly appreciated for me. I feel like the hitboxes are rather generous too. The wirecutters seem like they have properly slim hitboxes while the flames have larger ones. Nothing feels deceptive so the difficulty comes across as honest, which I greatly appreciate. The story has been rather simple but understanding of the basic operations of ghosts in most media. I am on chapter 11 so far but I am almost done too so I doubt a whole lore bombshell will drop. That said, I don't intend to spoil anything so I will just say: So far the game just has you playing as a cute girl who wants to rizz ghosts. Speaking of cute: the ghosts are cute too. My favorite is Nikita because I like flamethrowers, older women, and tall women. Nikita is all of those things. Unfortunately, she still gets a thrill out of trying to kill MC, as do all of the ghosts. If that turns you away then do beware. These ghosts are, oddly enough, more hostile than the demons of Helltaker. It is something I find interesting as a neat reverse of what would be expected of these kinds of creatures. From what I have seen in some media featuring ghosts it is not entirely unfathomable as the methods to calm ghosts down are very specific, especially if an exorcist is not present. I suppose that is it for my review. If you play this game I would highly recommend relying on your joystick instead of the d-pad since diagonal movement will become imperative very quickly and movement always feels more rigid, in every sense of the word, on a d-pad. In a previous /mggt/ thread somebody was none too happy regarding the neon green choice for the ghosts. I would like to defend the color choice but I think I am overstepping my bounds already by posting about a yuri game and perhaps it would fit well within the ghost thread since it could certainly use some life. I want Nikita to brutally rape me. Oh mai gyatttttttt she so fine
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>>22674 No! The wife will be preggnant and she will be harpy!
>>22701 >somebody was none too happy regarding the neon green choice for the ghosts I like it and hate it. It's the color you make your ghosts if you are making a ghostbusters fangame. Not at all one I'd consider for ghost girls. On the otherhand, it's funny. The bright federal neon green on shabs clashes so badly it's comedic, and the mental association with ghostbusters adds to that with a tinge of nostalgia for classic ghost bustin'. >Oh mai gyatttttttt Please kill yourself posthaste!
>>22701 I like the concept, but yuri just doesn't really do it for me. Not really into the green skin thing either, I like my ghosts more ethereal and less slimy. I can appreciate more SFW monster girl games though, the whole reason why the dev created Helltaker to begin with is still very amusing to me. I don't think there's anything inherently wrong with posting yuri in /mg/, so you should be fine. >Nikita You know, this got me thinking: How do muscles work with ghosts? Do they have to keep working out after they're dead? Are they stuck with the ones they had at the time of their death? Can they freely change shape at will? Regardless, I've seen some ghosts exhibit super strength while looking super frail, so I don't doubt their ability to hold their prey down and rape them if they so desire.
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Fluffy frfr moths uaaaaaaaaaaaahhh
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https://x.com/meril_0319/status/1876977324949663870 >>22705 >The bright federal neon green on shabs clashes so badly it's comedic I would argue that neon green was actually a perfect fit. I don't have the artbook yet but ethereal ghosts are usually represented by white, blue, and green to a lesser extent. They can be very colorful in other works but those three colors are the ones I have seen the most often in my very limited experience. The developer needed a color to fulfill three criteria: 1. matches an industrial setting 2. clashes brightly enough for the player to clearly see it in their peripheral vision 3. a color commonly used for ghosts A bright blue may clash but with the dark blues and purples but it might not be far away enough on the color wheel or spectrum. A white would stick out very well but it's connotations don't represent the hostile nature of Awaria's ghosts nor does can it be used for a harshly colored warning icon. Green, however, fits all of those criteria. It is clearly seen, it is harsh on the eyes much like the harsh behavior and personality of the character who carry the color, and a neon green can exist to a believable degree within such a setting of mechanical and electrical hazards. >Please kill yourself posthaste! Language changes, unc. >>22710 >How do muscles work with ghosts? Do they have to keep working out after they're dead? Are they stuck with the ones they had at the time of their death? Can they freely change shape at will? A religious friend of mine shared something their mother told them and that is that the spirit of an individual mirrors their appearance in their final living moments. While that would be exceedingly difficult to study in real life, a lot of fictional media tends to follow that rule. Going forward with this in mind, I really don't think exercise does anything after death. The spirit is, of course, not physical so exercise has no ability to provide it's physical benefits. There is no blood to flow, no muscles to tense and relax, no health to keep in mind. I imagine it's like a zombie. Any healing or harm would do nothing since the body, or spirit, in this case, has seemingly ceased all other functions yet perseveres. I feel like I am explaining myself poorly and it is difficult to assert any concrete rules since these are, ultimately, at the discretion of whoever is writing an individual work. But if I am to put this into an example: rarely have I seen a ghost truly bleed or even take bodily harm yet they are able to contort their own bodies in unnatural ways despite any audible indicators that their movements are hurting them such as the loud and repeated cracking of bones. https://www.youtube.com/watch?v=u-xNUuQoBsc When a non-physical entity of some kind is able to ignore all rules that bind a physical being, I imagine lifting weights does little to assist them since their muscles have decayed and their own skeletal functions and limitations have been ignored. >Do they have to keep working out after they're dead? As such, if it does nothing at all then I highly doubt it is even necessary. My reasoning for this is the retention of bodily injury, as discussed earlier in my post, and with it, a lack of an ability to heal which brings me to my second pair of video examples: https://www.youtube.com/watch?v=siMnJYHrrSs https://www.youtube.com/watch?v=cZwdCa0ynEw In the case of Nearly Headless Nick and Miss Argentina, neither made a full recovery from their injuries regardless of their respective severities. But with a lack of an ability to recover, I assume there is a lack of an ability to lose that comes with it given the static nature of the appearance. Logically speaking, were they mortal beings they would have lost functioning in the limbs attached to the injury site and yet Miss Argentina can still move her hands and Nick can still speak. With these abilities still displayed, I assume some ghosts could still retain their muscle mass if their death did not remove it in some way. I am aware that there is plenty of counter-evidence. >Are they stuck with the ones they had at the time of their death? As I prattled on about for far too long, yes, I assume so. At least for most fictional works. >Can they freely change shape at will? That absolutely seems to vary based on genre or the whims of it's creators which brings me nicely to my third video example and my own memory of a scene I can't find from the US version of The Ring: https://www.youtube.com/watch?v=g01em4WGO7A I think I have seen some ghost characters change their appearance at will either to intimidate or lull others into a false sense of security. The latter seemed to happen in the US version of The Ring in which the main character seemingly breaks the curse and Samara's youthful appearance is restored only for the countdown of the curse to continue for others it applied to. This, I assume, is completely at the judgement of each individual ghost who has this ability but is not available to all of them. Sorry for prattling on like this. I have been thinking about ghosts a lot lately and I hope to watch more ghost movies since I have been trying to design a ghost character myself. Ghosts have a fascinating range of abilities across fictional works when you take it all into account. The character design process has been... oddly difficult for me since I'm trying to avoid just drawing a Sadako-type and maintain a unique appearance that properly conveys the full depth of her personality and abilities. (pic not rel of course)
>>22711 >facesitting and mating at the same time hnnng
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>Emily >Harpy Queen >Succubus Witch Surprised and honestly somewhat disappointed they didn't pick more plot relevant characters for this collab, or something more tied to Part 3. Not that I'm totally against these picks, I love Lucretia and Witch.
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Nina started her idol career quite early and was lucky enough to have probably the nicest demon ever to show her the ropes, no wonder she seems so acquainted with the Demon world already by the time SHRIFT 1 happens.
>>22702 >oviparous so it doesn't stand out much wtf, I hate harpies now
>>22712 Since you're interested in creating a ghost character, I'm gonna prattle on a bit myself. I think their form could vary depending on the circumstances of their death. Were they peaceful, I imagine their spirit might take the form of when they were happiest or proudest of themselves. For example an old person who died surrounded by their loved on their deathbed would look the same as how they just passed, but imagine an ex-athlete or former warrior who got paralyzed from their waist down or lost their limbs on an accident, and for years they yearned for a body they knew would never fully recover, their ghosts would mirror a much younger appearance from when they died. On the other hand, if their deaths were traumatic, be it because they were murdered, perished in a tragic incident or had a horrific death in a war, making their spirits not able to pass on to the afterlife, their new "body" would reflect all their injuries and negative feelings. Similarly, if a person's soul was cursed by someone else, or they dabbled in the occult too much while living, their spirit could even take on a whole new appearance from their living body. Okay, now how do we reflect all this in a character's design? A ghost who wants to play around or has lingering attachments to someone in particular would naturally want to look their best in front of the living, even if deep down their real desires aren't actually good natured. A seducing spirit could make great use of her newly found ethereality to tease someone in places corporeal beings wouldn't be able to, such as lightly caressing the heart, the inside of their head, or going for a kiss only to have their own face pass through yours. If you want to keep it physical, those ghosts might have to constantly be mindful of something in their body they want to keep concealed that could reveal not everything is as it seems, it could even be something like their pupils or their smile. A more well-intentioned ghost wouldn't have to worry about such things. In fact, if they like to act in a jovial manner, being able to temporarily inflate body parts or flatten themselves like in an old animated movie. Meanwhile, a more solemn phantom could keep a more dignified appearance, but wouldn't mind keeping their scars and bruises in display. But behind their more cold demeanor, you might find a deeply touch starved soul, who longs for the warmth of a body again.
>>22645 I want the two Tamamoes to fuse. Do you think their tails would start glowing red if they did?
>>22718 Still no imaginary friend, huh?
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>>22718 >Lucretia Welp, guess now I'll have to figure out how to run this shit and hook it up to MTL
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>>22736 >In every timeline, the girl who shouldn't exist is doomed to suffer Truly grim
>>22735 18 tails and twice as stinky
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>>22754 The ol' fox plap plap plap
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Looks like the Demon realm needs a lesson on COEXISTENCE.
>>22843 It's weird that SHRIFT has male demons that almost never show up just so this can be a racism plotpoint against hapas. I never see that coming
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>>22843 remember, true coexistence is only when monsters can freely enslave and/or kill humans
While we're at the topic of shrift, how do you start Charybdis's quest? I'm after the spider part and there's no more objectives, I go to sleep to refresh Kana's quests and still nothing. Are there any prerequisites?
>>22723 seeing nina come back grants some hope. I gave up after the onslaught of furfaggotry from the pink cat. I shall steel my resolve and give this game another go, and hopefully never have to look back at the pink abomination after beating it.
>>22854 Have you finished Chapter 2 itself? You need to recruit the spider first.
>>22856 >You need to recruit the spider first. Oh yeah I guess that explains it. I liked her so much I didn't want to completely finish her arc and I thought just finishing the quest is enough.
>>22848 Alan might be into many things, but homosexualism isn't one of them. He would much rather alocate resources to more important aspects such as onahole VR integration. >>22855 I don't know if Alan somehow became even more depraved since the first game or if he justs finds GOTCHA moments really funny, because this game is full of girls pulling nasty surprises and horrifying true forms. And don't even get me started on the slugs!
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>>22860 >because this game is full of girls pulling nasty surprises and horrifying true forms At least this time around the monster is mostly on the outside, as it should be
>>22843 so does shrift have cambions like dante running around.
>>22620 Midnight Girls R is shutting down in a few weeks, so in the leadup the dev has massively cranked up the drop rates of SSR characters to guarantee at least 1 (usually 2-4) with every pull. SSR characters have 2 lewd scenes (or sometimes 3 if they have a special costume you can unlock), other characters only get 1. As a new player you can quickly and easily grind the heart-shaped crystal currency that's used to pull characters. 3,500 = one 10 pull. The game prominently features lolis even on the title screen if that's a concern for you, EG I hear that 2D drawings can be illegal in Britbongistan, absolutely wild https://play.games.dmm.co.jp/game/midnightGirlsR Also there's a crowdfunded thing to preserve the game that's more than 5x surpassed its goal https://camp-fire.jp/projects/845952/preview?token=kpfsxqq5&utm_campaign=cp_po_share_c_msg_projects_show
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>>22734 >She came back to be with him 24/7 >She doesn't need to eat, sleep, use the bathroom, etc, so it's LITERALLY 24/7 in this case >But she doesn't have feet anymore For the man, it's a fate worse than death... >>22737 Good luck! Here's how you can use luna translator with things like RPGM games. It should work with websites in the same way by selecting your browser when you're prompted to choose a program >>22754 Voldemort?!
>>22854 >how do you start Charybdis's quest? her quest is given to you at the church.
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do you guys remember the dungeon of lulu farea? the dev made another remake of the game, looks much better than the first remake I also found it with a full save
>>22904 >looks much better than the first remake I hope you're referring to the gameplay and not the art.
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>>22904 Yeah It was really good. I held off playing it for a while because it looked like shit at first glance, but turns out the h-content was top notch and the girls are great. Too bad the remake is a demake in that regard.
>>22904 Two remakes for the same game? Is this guy's idol Todd?
>>22912 was it good? i saw some really ugly pics from the remake and I just ignored it, the original is still the best version anyways >>22928 I don't get it either, i want a 3rd game not more (de)remakes
>>22948 isnt robf a hentai parody game of ragnarok online. if so the devs insistence of hating pirates becomes weird.
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>>22880 NTA, but I was testing a couple of options for MTL. Your guide seems slightly outdated, the current user interface changed from previous releases and there is no Google v2 option anymore. Unity Auto Translator struggles with text boxes and makes the UI look like a jumbled mess, but in the text logs it's mostly okay. Gaminik seems like the best option, if it wasn't for the fact the free version stops translating after 2 minutes and opens 3 dozens windows asking for you to buy the premium version. Game is in maintenance right now and the collab should be up when it comes back.
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>>22875 >Also there's a crowdfunded thing to preserve the game that's more than 5x surpassed its goal Nice, good to see all those girls will still have a home to live after their game shuts down. ...They won't add microtrasanctions for the offline version and you can get everything for free, right? What's the gameplay like anyway?
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QUEEN HARPY BROS
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>Another character now has futa powers Something about this game makes the girls really want to fuck Luka's ass
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>>22981 >umbilical cord this is quite something
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>Emily finally gets a vaginal scene >Cowgirl + tentacle asphyxiation Hot, there's surprisingly not much erotic asphyxiation content in MGQ. Cobra Girl killing Sarah in the VN doesn't count. >>22984 She casts minimum phantasm to unbirth him and fuck him at the same time, it really is quite something.
>>22979 >second pic I fucking love it when monstrous bits are used creatively and it's not just another cowgirl variation. What position would that even be, reverse missionary with leglock? talonlock?
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>>22986 >talonlock my favorite 4th and last character is Chrome, who is locked behind a paywall unfortunately. Also, the servers seem to be overloaded. I keep getting error messages and beeing booted back to the starting screen.
>>22959 Wrong reply? In any case, unauthorized fan translation falls under piracy on the Japanese law, while parodying is still A-ok under certain conditions.
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>>22988 i actually did get the chrome pack since i wanted to archive the scenes/event with text, so here ya go only difference is they're with the game's mc instead of luka
>>22999 Oh nice, fucking lmao at the big tits chronahole. Only wish her zombies participated in one of the scenes. Do you have the other paid pack characters too?
>>23004 yeah i got all 5k point ones (alicetroemeria and tamamo) and 1k ones (kitsune and vanilla) since i archived those events too when they ran like 1-2 years ago
>>23007 Could you post those too?
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>>23008 sure, here's the 5k point ones i'll post the 1k ones in a bit
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>>23009 and here's the 1k point ones
>>23011 Love how you can see the tails cutout on her spats, really wish MGQ had consistently that quality of h-scenes. Not that Jingai's were not great, but you know, the rest not so much.
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>>23009 >>23011 >Magical bondage and Black Alice using her actual pussy >Vanilla coercing MC-kun into cumming with a knife Good shit, man this game has some quality scenes. Wishful thinking, but I'd love if TRTR had the budget for animations like this and more people writing scenes because let's be honest, his have started to feel very samey. If it is not too much to ask, could you record their scenes + Lolice's? I've done so for the rest of the cast and plan on getting Emily's, Witch's and Lucretia's next, but I always felt bad I didn't have the complete collection.
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Slimy tentaclejob...
>>22965 Nice. I wish I knew what that "hellish ears" line is a reference to, because that's the 2nd time I've seen it. The 1st was in MGQP part 3, Sabasaman, MTL'd dialogue that followed that same formula as Lolias' dialogue. I think it said, verbatim, "Sabasaman's ears come straight from Hell!" >>22967 I love Aloe! >...They won't add microtrasanctions for the offline version and you can get everything for free, right? Right, I'm pretty sure I read (via google translate) that it would be treated more like an archive with everything unlocked, and won't feature any of the barebones gameplay that the game had The gameplay is as barebones as it gets. Putting aside the several different things you can do to power up your units before entering a battle, you just choose your units pre-battle, start the battle, and let it play out. I have activated skills set to be used automatically as soon as a gauge fills up, but if you want you can uncheck that option and manually choose which unit(s) use their active skill(s) at which moments, which is almost always pointless since auto mode has always been just as effective imo. Here's the 1st result I found on YT that demonstrates how automatic the battles are https://www.youtube.com/watch?v=KYHoINCYl7g&t=438s
>>22979 >>22981 Oh wow, and to think I was considering paypigging for the first time in several years to unlock all the MGQ collab characters. Thanks for posting these previews and saving me money! >>22985 I'm a fan of that too. Thankfully Emily is unlockable for free, unlike most of the other collab characters >>22999 UOOOOOOO, CHROME-CHAAAAAN >>23009 >>23011 Based, ty Oh god, look at how they massacred my girl Vanilla's face. I knew it was bad from the SFW promo but I was holding out hope that it wouldn't be fucked up in her NSFW art too
>>23139 >Nice. I wish I knew what that "hellish ears" line is a reference to The whole song is a reference to the Devilman opening https://youtu.be/CPgn9JP_6-0
>>23139 That's even lower effort than blue archive. It'll be nice to have all that art available anyway.
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>Finished SHRIFT Chapter 2 What the fuck is going on.
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It's mother's day, go visit her scenes
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>>23151 Anon is stuck in a time loop.
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Harpy mother's day!
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>>23155 you know, everybody wants to breed kitsunes or harpies, but someone has to make mothers out of the abominations too
>>23150 were you meant to beat the big bad at the end of ch2? I was level 40 and had a near maxed out kage-onna, on all the battle pills, and i barely beat phase 2 before i got turbo fucked. I feel like you aren't meant to win that.
>>23163 I guess? I just used magic until I found which element it was weak to and spammed it until they died. The game just allows you to keep going with the story if you lose boss fights, though when it comes to demons, without the benefit of recruiting them until you actually go back and win. I think you have to rush phase 1 before you become too debuffed, fight felt pretty straightforward to me otherwise.
>Decide to play the card game in Shrift 2 >Get to the third promotion match [spoiler]>Suddenly plot
>>23145 oic, thanks >>23149 True dat
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Does anyone know where this bloody bloody gel is? Guide says it's in the hospital, but I've checked every single corner multiple times, at all times of the day, even gave 30 levels to the mid-stage boss, but still no luck. >>23166 >Suddenly plot Ah shit, now I gotta check out that minigame.
>>23052 thankfully i did all of those 2 years ago, so here you go: https://mega.nz/file/2J1lGQwD#UmwSLLBjlJ27a28ccS8JU6zSeJ3el-TpyXoB7J2ZeEU there'll probably be another 1000 point character next week when the second half of the event drops so ill see what i can do by then
>>23190 Pretty sure the parenthesis text is which enemy drops the item in front of the parenthesis. So look for an enemy called Blood Gel and beat it up until you see drop items.
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>>23193 Well yeah, that much is obvious. Only issue is, where or how do I find that enemy?
>>23195 The book in the hotel has an option for Wandering Spirits. If you've ever fought it and won, it'll show up in there with the location in its description. If you haven't ever fought it and won, you'll have to make sure you beat every single spawned enemy encounter once in every single map. It should be in the hospital since the other two in the quest list the hospital as their location. It may be in the last possible maps for enemies to spawn, the enemies change per map.
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>>23196 I know, the guide says this should be the monster's entry, but again, I already killed everything in the hospital multiple times so I'm not sure what I could be missing. Even the purple enemy from the daily challenge has a different name.
Oh my fucking god, I found out where that enemy is. It only appears in the dark room section, as a random encounter. Which means, Enemy Sonar does absolutely nothing to help you find get this encounter, and if you use the Dark Sonar available right at the entrance to guide yourself like you're supposed to, you also probably will never encounter it unless you spend 60 seconds idle inside that zone for some reason.
>>23139 >>23149 >That's even lower effort than blue archive. We've actually come a long way from how mind-bogglingly boring these CG collectors used to be. At least now they got some pron going for it. https://youtu.be/5-8yz4NysBk?feature=shared&t=90
>>23206 I honestly can't comprehend why do non-hentai gachas even exist, shit sounds like findom for normalfags and most of them jerk off to doujins of their gachas anyway.
>>23211 I think most of the money comes from gambling addiction and the allure is you can play it on a phone while not paying attention. The average person is pretty close to playing like a journalist skill wise. https://www.youtube.com/watch?v=zbE6fqBuGkA
>>23211 While the triple A industry struggles with making attractive characters again, gachas went in the completely opposite direction and made good character designs their main selling point.
>>23261 Baldurs gate 3 and cyberpunk had some attractive characters. Marvel rivals is filled with spank bait as far as I can tell too.
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Sariela
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Emily Blowjob: https://files.catbox.moe/9fhuf4.mp4 Emily Cowgirl: https://files.catbox.moe/rz4pvo.mp4 Witch Futanari: https://files.catbox.moe/rfrzpc.mp4 Witch Unbirth + Reverse Cowgirl: https://files.catbox.moe/u6bukj.mp4 Lucretia Featherjob: https://files.catbox.moe/lr8aer.mp4 Lucretia Nest Kidnapping: https://files.catbox.moe/q7hjt4.mp4 Feedback or requests welcome.
>>23297 Thanks anon. I wanted to ask for Lucretia vids with MTL so I can know what's going on, but according to >>22880 it's not really feasible anymore?
Are the rest of the collab H-scenes uploaded somewhere? I know sadpanda has some gifs, and sankaku has a few videos. I would be loath to beg for so many catbox links, but I'd really like to see Promestein and Alicetroemeria, at least.
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>>23299 I can, I just need to find a good text hooker or figure out why Luna's has regressed 10 years. >>23301 This anon >>23192 should have it, or I can get Promestein's tomorrow.
>>23301 Alicetroemeria scenes from >>23192 https://gofile.io/d/LF7L1Z
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best WEGfu got new art
>>23302 >>23303 >Just a couple scrolls up Man. Much obliged.
>>22965 How have you translated yours? I downloaded the game via DMM but none of those unity-based translators are working. Which one have you used?
>>23343 https://github.com/bbepis/XUnity.AutoTranslator Most important is making sure you're using the IL2CPP Bepinex bleeding edge build.

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