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/mggt/ - Monster Girl Games Thread #31 Anonymous 07/31/2026 (Fri) 19:36:32 No. 107351
Succutits edition Thread for all monster girl themed games and visual novels, please use spoilers for recently (<6 months) released or translated content. General monster girl discussion while we wait for new things is also welcome. Notable happenings: Current MGQP Part 3 translation status: game version v3.06, MW route up to Black Mansion, AW route up to Black Mansion https://bitbucket.org/ArzorX/monster-girl-quest-paradox-translation-part-3/src/master/ MGQP Part 3 full MTL patch compatible with v3.06: https://gofile.io/d/xpIPiy SEQUEL Thirst translation is 95% done Hollowwald demo translation is out, full game releases on August 10th English update for Forestia is out Bunny Black 3 got a full translation Devil in Wonderland translation is now complete: https://ulmf.org/threads/62studio-no-to-notane-demon-in-wonderland-translation.15546/page-6#post-1248584 Links: Monster girl Games Collection: https://mggcollection.neocities.org/list.html (password: tamamo) Additional game info or other resources: https://rentry.org/53quw Previous thread: >>89080
MGD got updated Content The 'Livewire Alleyway Collision' event has been added to a new alleyway in the Starlight District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito. The 'Pedestrian Tunnel of the Pale Light' event has been added to the Capital. Currently, it can only be encountered at night, when traveling between the Starlight District and Phantasm District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito. Losing to two Kunoichi Trainees in the Blowjob stance now triggers a new loss scene making use of their new CG. By Threshold, edited by Valentin Cognito. Camilla now has a handful of conversations you can have with her, with variants depending on whether you're bound up or not. By Threshold, edited by Valentin Cognito. Added 'Camilla's Prey Invitation', a smol event directly leading to combat with Camilla which can be included as part of Mountain or Labyrinth exploration, and is unlocked by confirming in some way that you want to be Camilla's prey during her regular event. By Threshold, edited by Valentin Cognito. Added the ability to get to the Phantasm District and relevant descriptions depending on the time of day, although there is currently nothing to do there yet. Art The Kunoichi Trainee now has a CG for the Blowjob stance, which is also used in one of the player victory scenes, as well as in the ending portion of Shizu's oral lesson, in addition to the aforementioned new loss scene. Art by Mistimagi. The Bubble Slime now has a CG for the Sex stance, which is also used in her loss scene, as well as in her 'Kiss her'/'Make out in the pool.' scene. Art by Jiffic. Bon Bon Bun now has its very own background. Art by DOPPEL.
In Monster Girl Tavern, the town's 2nd lampoost puzzle chest won't unlock for me. What's worse is the chest clearly says to enable the lights clockwise with the last light of the 4 leading home, but the treasure team's "hint" (flat-out solution, really) says to enable them anti-clockwise. I've enabled *and* disabled them in every single possible clockwise and counterclockwise combination while checking if the chest is unlocked after every single attempt. It never opens. Is the puzzle glitched? Also, is there supposed to be a sprite of my character on the screen like in MG1K? Because I'm playing the mobile version of the game and there's no player sprite
>>116536 For that chest you need to start with the upper left one when all are lit up, if you start at any other it won't work. >Also, is there supposed to be a sprite of my character on the screen like in MG1K? Because I'm playing the mobile version of the game and there's no player sprite Nope, MC is a faceless (You)
>>116537 Tried that for the 6th-8th time or so, starting with the left lamp beside Erika. No luck
>>116538 Oh just noticed you are on a newer version. Turns out it worked for me because I was on 0.4 but when I put my save in 0.5 I also can't unlock that chest, seems to be a bug.
>>116541 Damn. Ty for confirming I'm not crazy
Played through exorcist runner and it was very neat. Would recommend you play it too, it's a relatively short game. Loved the second garg scene, games need to put more scenes where a monster forces you to fuck another one.
>>116548 It's always a welcome change of pace when the scene is more elaborate than cowgirl + "haha you are so pathetic for cumming from this!"
>>116421 >although there is currently nothing to do there yet. Quite possibly the purest Dreams update yet.
>>116421 >Silhouette event >Invisible, mostly incorporeal person event after being chased by footsteps >And now a "Pedestrian Tunnel of the Pale Light" event where you get molested by an ethereal light being Intentionally designing 3 inherently CGI-less characters in 1 game and pretending they're real content is an all-time low. Just when I thought my respect for Threshold couldn't fall any lower, he found a way to dig even deeper
>>116548 I gave it a shot (heheheheh) too and it's pretty funny that form the very first second I could tell it's by the pullpin guy because of the petrification fetish shit in the very first screen. Game plays well enough (Love me some jumpin' and shootin') even if it could have used another week or two in the oven, and I like the scenes I got but not enough to unlock them all. Why doesn't beating the game unlock them???
>>116646 >pullpin guy It's recognizably the pullpin guy because there are pullpin rooms as a homage to that game in some rooms. Also the art is also recognizable. As for the scenes, you just need to lose to all the enemies. If you have all the portals from beating the game, you should be able to easily just go to them and lose. Also, given the complaints about it before, if you are running it on linux, you need to force wine to use jap locale. Otherwise it bugs weirdly (can't read saves because those are written with jap variable names, for some reason). You can use LANG=ja_JP.utf8 wine [path to exe]
>>107351 Hello anons. Hope you're looking forward to Hollowwald's translation. That is all.
>>117393 Well, it's still months off. I wonder what the fuck is taking so long with Thirst, it was supposed to be 95% done already months ago
>>117393 SEEEEEEEEEEEEX
trying to remember a game title from something I'm pretty sure I found in the neocities collection at one point it's a RPGmaker game where you're the destined hero, the opening is the princess kicking the shit out of you and draining all your levels. then you try and get strong again for revenge. there's an imp and some other monstergirls, everyone's out to prevent you from getting strong again
>>117424 Sounds kind of like Princess Honey Trap but not exactly. It does start with you losing to the princess, and it does have an imp and fairies. But the only level drain is the imp, not any other character.
>>117425 yep actually that is the one. in addition to forgetting the name I guess I also forgot the game time to give it another go then
>>117427 The H-scenes were pretty good and the imp is prime mesugaki, but I think what really made me not forget that game is the twist at the end.
>>117428 the ending is one of the things I remember. that and the merchant lady
>>107351 Does anyone know how to fix this crash when playing MGQP in joiplay on an android phone? It only happens during fights. I haven't found a pattern yet but I'll keep looking into it. Getting screenshots after tapping OK under the "Ba-?" crash message is very difficult since the game closes 1 or 2 frames after I tap OK >>117393 Sell me on this game. I can read moon runes and need something to kill time while I wait on a new pc to arrive. Is Hollowwald the name of the game or the translator, and does the game have any mesugakis or imp-like characters? That other conversation below your post reminded me how much I love them
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>>117525 Found this on joiplay discord, apparently there are specific paradox patches to fix its issues, maybe it will help with yours. But generally I wouldn't expect smooth sailing with paradox and joiplay, a lot of people are having troubles with it. Which is not surprising, consider how hacked together the game is. https://gofile.io/d/N9vzPxCI
>>117531 Ty! I'll try that
>>117531 Wait, what did he mean by "put the patch file into the game file"? How is that even possible? Did he mean the root game folder, not "the game file"? Now I remember why I didn't do this earlier: because I couldn't understand what he's trying to say
>>117533 game's root directory
>MGQP on android I think I was actually able to run it in an emulated Windows XP via QEMU. Had to use the portrait orientation since otherwise I'd not be able to see half the screen, but it worked. Same with older (<=11) Touhou titles. Those were REALLY hard to play though, with the on-screen keyboard.
If anyone here's used the one-click patcher on android via winlator, could you tell me how many minutes/hours it was stuck on the "Decrypting Game..." step when you did it?
>>117658 Been a while since i manually patched everything, but it takes a while on PC. On a phone it's going to take more. MGQP is prett big, give it time.
>>117659 Isn't it supposed to start printing messages like >Something something Map000 >Something something Map001, etc. just a few seconds after that Decrypting Game message on PC? It's been about 55 minutes and it still hasn't gotten past that 1st message yet so I can't tell if it's permanently stuck or silently making progress. I can understand something that takes 10 seconds on PC taking 50 or even 100 seconds on a phone, but this feels ridiculous lol
>>117669 I think so, but depending on the default behavior of the script it could just be suppressing those, and you'd need to pass some --verbose flag to see them. Like i said, it's been a while.
>>117669 Can't you just download the pre-patched copy from neocities collection?
>>117673 Ty! I forgot that exists
>>117673 Wait we got a pre-patched version now?
>>117690 >now bruh...
>Download and unzip MGQ Paradox Part 3 v3.06 (Merged) (Partial E 2026-06-09).7z >This takes several hours and I have to delete a bunch of shit to make room for it but I persevere >Load the game >It's all in Japanese. Why?? The fuck?? Would someone upload the raw JP version and call it the prepatched English version??? I just got trolled in 2026 wtf
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>>117723 I downloaded it and it's in english. Remember it's a partial translation, the story where you seem to be now is not translated yet.
>>117774 I guess I messed something up when deleting ~95% of the old files, then copying & pasting the new ones over because I wanted to keep my existing patch files to make the game run on android. I even thought of what you said and started a new game before posting and sure enough it was in JP
>>117834 Yep, that was the issue. Ty for confirming it's actually in English! I would've given up on that option if not for you
Seems commissioning a scene inside a game isn't super cheap lol
>>117889 What did you try to comm?
>>117889 Comms of an entire scene can go up to 200 to 500$ depending on the artist.
>>117895 A game scene. Since there's art and animation, it's still considered as a full body...
>>117900 Yeah but which game and what girl, I'm curious.
>>117901 Just an adventurer succubus that proceeds to spike your drink or something. Still a new game though so yeah. Didn't think the commissions would be that rare in JP
>>117902 That's why you usually either learn how to do art or get an in house artist, and in that case they need a salary/payment anyways. Making a game isn't easy, and relying on comms for art is not sustainable. It takes time, and trying to comm an animated scene is def overkill af. Do something simpler, and put realistic goals you know you can achieve on your own.
>>117903 They were fine with it. A bit of a correction: Instead of drinking the tainted drink, the drink is force fed. Also they're doing the game scene in their game I mean rather than me commissioning a game lol
>>117906 Ah, you mean you are commisioning a game maker to put your scene in their game you mean?
>>117908 Yep. I was bored.
>>117909 I have an anime you can watch if you really have nothing to do.
Neocities collection update: added Ajin Ori Demiori, Demi-Human Cage (Slave Matrix successor, train and breed your monster girl slaves and use them in combat) updated Vitamin Quest 2nd Attract to v1.845 and its translation to full release updated Monster Girl Tavern to v0.5.0c updated My Dystopian Robot Girlfriend to v0.97.11 updated Monster Girl to Hunt v0.3.35 updated Monster Girl Dreams to v28.1a updated Magical Monstergirls Academy to v5.0.1 updated MonCurse to v0.7.1.0.6 updated RigRogue to v0.135.0 updated Nakara to v1.1 updated Lewd Maze to v0.7.300a updated Training the Demon to v0.7.1 updated FOBS Remake to build 28 updated Portals of Phereon to v0.35.0.0 updated Demon in Wonderland translation updated Corruption of Champions II to v0.9.7 updated Monster Girl Quest Paradox Part 3 translation to the latest bitbucket commit


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