>>14895
>>14896
The game is my love letter to monstergirls bundled with my rage at western devs who either don't get the appeal or never finish. All the girls are fighting against some form of curse, with the guy in each case having a complimentary skill. So since the Slime Princess is hard to harm as long as she has food, her lands are cursed to wither, and the solution, our short king of a chef here and his unconventional cooking seen in the first row. Gameplay will fit the girl, this lending itself to fast action and humor, while the Anubis will be more measured, avoiding tomb traps and investigating. These will be short, and cover the initial romance where most games end the story.
That's when the real conceit kicks in: win over any two girls and you can start on the dungeon where the true cause of it all lies. You fed the Slime Princess, now watch as she tanks the hits! But instead of grinding levels, you gain stats by finding things to bring each couple closer together during the downtime after each dive, like a cask of wine to help the Anubis relax. The closest equivalent here is Persona social links, but here you can also get fun interactions and maybe boosts by either trolling or upholding the bro code (who can get you the best wine? Obviously the chef!).
I'll continue to be fairly quiet until I have a playable beta of one girl's complete intro and a solid mockup or demo of the final part. Speaking of parts, I might release them separately and then join them in the finale. I know how to do this easily on PC with save files, but haven't tried going through mobile sandboxing. Does anyone here play on your phone?