>>57330
I kind of regret buying it. the H is not very hot or meaningful (two short pretty static loops per girl that has them) and while I really liked the gameplay in the demo once you get past it it just kind of stops working for me. 2nd boss is a combination of add spam and needing to run around doing other things to hit the boss for a brief window, area after him is mostly h*man women and repeat monstergirls, and then the boss after him just kind of made me not want to play at all anymore actually
tons of interesting ideas but it wants way too much of something I'm not aware of. inventory space is super tight and annoying even with upgrades, most of the character designs don't really do anything for me and the couple that do are literally just enemies, it's way too spammy with enemies and traps. it's a roguelike but you actually just lose 80% of your progression shit if you lose and your power progression is hardcapped by your story progression. in spite of being a game about temporary weapons even the most broken shit you can put together isn't really all that powerful
I like a hard game but it's just an annoying grind to me
it's got some good though. "very polished rpgmaker sprites" for sure, I've never seen them with so many animations. the art's kind of all over the place but most of it's good. the smithing system is really cool and cycling through weapons and recrafting the scraps into stronger weapons is a genuinely great idea for a roguelite. it's just that it's too difficult and tightly balanced for what it is, for me
personally think I'm done with it just after one attempt at the third boss. if the third area had had a ton of hot monstergirls in it I'd have been more inclined but there was one new one (unless you incorrectly count angels) to like 5 new humans