>>105471
>>105476
>that mod
Oh I remember that one. I've spent quite some time manually correcting the thingdefs (and a few other files) so the mod would have at least halfway decent balance. In the end all the kurin products (apparel, weapons etc.) ended up being of inferior quality compared to the baseliner weapons, but they were also a bit cheaper on resources and required considerably less time to construct (usually between 30% and 50% less than their baseliner equivalents) The OP kurins were also edited out where possible, no more "haha we just 20% prettier, take that you stupid gaijin" bullshit. The resulting kurin ended up being more proficent in labor such as construction, mining, and sowing, but they had reduced intellectual and artistic skills. Social skills remained superior as the reference to their ancestral social manipulation and intrigue-weaving skills honed across many generations, but it's something like +3 instead of +8 now.
>why even bother with this Oriental chauvinist crap?
Well there isn't a better mod for your custom story when you want to create a tyrannic collectivist faction aiming to dominate the Rim. There are two kurin factions available, I've edited out their ideologies so the orange ones were peaceful collectivists focused more on internal growth and prosperity and the purple ones were militant imperialist xenophobes aiming to dominate the rim and enslave all non-kurins.
I also set maleGenderProbability to 0.0 and enabled RJW. You can guess the rest. :-3