Monstergirl GameDev Corner 01
It looks like we have several anons interested in making games now, at least
>>13407 here and
>>16326 and
>>16303 in /mggt/, so I figured I'd offer some help. It looks like most people are coming to code from an art background so I'll start with some basics.
Intro: A Framing Problem
Let's assume both you and your fellow anons are desperate for OC, because WEG-wise
>>5055 is still accurate. You snap and put out the simplest demo possible, a waifu-picker with 4 girls. Sucks for you though, even that isn't zero effort, because it will either fill a PC screen and look tiny on phones, or will go one-column and have tons of unused space on a PC. The 2-column compromise is just that, a compromise.
So even with something that can barely be called a game, we can't escape coding. Luckily, the code here isn't hard. We want to:
>Set a minimum width for the choice of girl, so it looks good on-screen
>Choose a value that works on PC and phone
This can be done as pure HTML + CSS without more complex "proper" code:
[code]
<style>
.choiceList {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(20rem, 1fr));
}
</style>
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